Hi Galleon!
As I mixed the concrete today and looked at the forum over the phone, I saw that something had happened. I couldn’t wait to get home and watch the game, I saw in the screenshot that it was really good!
What you did is huge! On the one hand, because you analyzed and modified my code according to your idea! Seeing other people's thinking and code is a huge intelligence, mainly because I barely write a comment. The other is that you took the time! This is an even bigger thing! And the result is huge! I recommend everyone to try the GALLEON version as well! For now, unfortunately, I don’t even understand how I can make a texture transparent. I wanted the cube to have a window glass effect, but I wanted to leave that for later. You solved it! Elegantly, beautifully, the way I imagined. Thank you very much for that! I still have to understand the midmap and the glass-effect thing. unfortunately your conversion is running very slowly on my computer but it makes sense! good direction! worth dealing with! Display is very important! _maptriangle and friends. From this, the task must be solved. Thanks for the idea and for dealing with it!
Follow the fairy….
The right-mouse shot is also taken from the magazine on the right. If the magazine is not full, you will not be able to create 100 shot-energy fireballs. Before breaking through the wall, it’s worth checking this out as well as striving to make the magazine full. If there is little ammo in the magazine, it has an “R” button and reloads, just like in other fps games.