Author Topic: Samples Gallery  (Read 43876 times)

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Offline bplus

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Re: Samples Gallery
« Reply #135 on: March 10, 2020, 12:05:14 pm »
@Qwerkey yeah cooking is good re: Pi-in-sky AND everywhere! Look what 's cooking again with Battleship, it never ends to those who want continuous improvement.

re: library heirarchy
You know everyone has certain skill sets that they bring to this forum. The post before you are implying I maybe more technically proficient than you, not so, you are employing Mem techniques in Pi-in-the sky something I haven't accomplished yet. We (maybe even the Librarian) need help from everyone who has specific experience in different technical areas or just another set of eyes and perspective. I welcome all public and private hints so that we raise and maintain a high quality to serve as example.

I'd sure like to wash out the image of QB64 this guy seems to have (from enthusiastic fan of Liberty Basic at their forum) :
https://libertybasiccom.proboards.com/thread/974/owe-apology-failed-defend-honor


Qwerkey you just posted again. ;-))
For Open_GL, I say pick a half dozen best WOW!s to get attention, (there is not separate board for that subject so use samples to generate interest until there is something more to work from. I don't think this stuff is written in stone a sample can be replaced by better. I am certainly no better judge for WOW factor than you (I am pretty sure) and certainly not more knowledgeable of Open_GL. I do have allot things on my plate specially since STxAxTIC opened a can worms with SB interpreter. I would like to do a dictionary thing with your Scra8813, get Sprite Editor back on track with file loader, and at present get an angled pong paddle to return a ball with some control of angle. ;-)) PS simple examples (that WOW) are good because new folks can pick them up and carry them further. I don't know if Librarian knows anymore of Open_GL than we do? Who can be expert at everything?
« Last Edit: March 10, 2020, 12:17:22 pm by bplus »

Offline STxAxTIC

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Re: Samples Gallery
« Reply #136 on: March 10, 2020, 01:24:44 pm »
Quote
Who can be expert at everything?

I know one guy but we went off and dd his own thing. His forums should be opening soon though. Because I'm not that guy, I tend to stay in my lane. Math is a wide lane but doesn't automatically include what to tell to openGL. This makes me thankful for guys like Ashish.
You're not done when it works, you're done when it's right.

Offline bplus

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Re: Samples Gallery
« Reply #137 on: March 10, 2020, 05:00:44 pm »
@Qwerkey

Re: Ashish review

I recommend the first on his list Menger Sponge 1st for me too!
2nd 3D Double Pendulum

Here are all my comments:

Quote
BPLUS Likes! Get this in OPEN_GL samples!
Menger Sponge - https://www.qb64.org/forum/index.php?topic=2251.msg114913#msg114913
GitHub - https://github.com/AshishKingdom/QB64_OpenGL_Demos/blob/master/menger_sponge.bas

BPLUS OK
3D Sierpinski Triangle - https://www.qb64.org/forum/index.php?topic=1088.msg102815#msg102815
GitHub -https://github.com/AshishKingdom/QB64_OpenGL_Demos/blob/master/3D%20Sierpinshki%20Triangle.bas

BPLUS OK+
Cube Plasma - https://www.qb64.org/forum/index.php?topic=271.msg1513#msg1513
GitHub - https://github.com/AshishKingdom/QB64_OpenGL_Demos/blob/master/Cube_Plasma.bas

BPLUS nice but can do nicer in 2D graphic, I did a mod of Johnno
Cube Wave - https://www.qb64.org/forum/index.php?topic=179.msg938#msg938
GitHub - https://github.com/AshishKingdom/QB64_OpenGL_Demos/blob/master/Cube%20Wave.bas

BPLUS I like 3D Double Pendulum better
3D Spirograph - https://www.qb64.org/forum/index.php?topic=162.msg869#msg869
GitHub - https://github.com/AshishKingdom/QB64_OpenGL_Demos/blob/master/3D_Sprigograph.bas

BPLUS pretty nice! This would be good sample
3D Double Pendulum - https://www.qb64.org/forum/index.php?topic=153.msg828#msg828
GitHub - https://github.com/AshishKingdom/QB64_OpenGL_Demos/blob/master/Double_Pendulum_3D.bas


=============================================================== Everything below needs Images or Library N/A Doesn't Github offer provisions for supplemental files?

360 Degree Image - on [abandoned, outdated and now likely malicious qb64 dot net website - don’t go there]
GitHub - https://github.com/AshishKingdom/QB64_OpenGL_Demos/blob/master/360_Degree_Image.bas
3D Textured Cube - on [abandoned, outdated and now likely malicious qb64 dot net website - don’t go there]
GitHub - https://github.com/AshishKingdom/QB64_OpenGL_Demos/blob/master/3D%20Texture%20Cube.bas
Music Maker By Ashish - on [abandoned, outdated and now likely malicious qb64 dot net website - don’t go there]
GitHub - https://github.com/AshishKingdom/QB64_OpenGL_Demos/blob/master/Music_Maker_By_Ashish.bas
OpenGL Context Capture - https://www.qb64.org/forum/index.php?topic=282.msg1648#msg1648
GitHub - https://github.com/AshishKingdom/QB64_OpenGL_Demos/blob/master/OpenGL_Context_Capture.bas
Petr's OpenGL 3D World - on [abandoned, outdated and now likely malicious qb64 dot net website - don’t go there]
GitHub - https://github.com/AshishKingdom/QB64_OpenGL_Demos/blob/master/OpenGL_3D_World.bas
Petr's Torus Light - on [abandoned, outdated and now likely malicious qb64 dot net website - don’t go there]
GitHub - https://github.com/AshishKingdom/QB64_OpenGL_Demos/blob/master/Petr's_Torus_Lights.bas
Petr's Fog & Blending - on [abandoned, outdated and now likely malicious qb64 dot net website - don’t go there]
GitHub - https://github.com/AshishKingdom/QB64_OpenGL_Demos/blob/master/Petr's_fog_and_blending.bas
Petr's GL text rendering - on [abandoned, outdated and now likely malicious qb64 dot net website - don’t go there]
GitHub - https://github.com/AshishKingdom/QB64_OpenGL_Demos/blob/master/text_rendering.bas
OpenGL Earth - on [abandoned, outdated and now likely malicious qb64 dot net website - don’t go there]
GitHub - https://github.com/AshishKingdom/QB64_OpenGL_Demos/blob/master/OpenGL_Earth.bas
OpenGL Planets - on [abandoned, outdated and now likely malicious qb64 dot net website - don’t go there]
GitHub - https://github.com/AshishKingdom/QB64_OpenGL_Demos/blob/master/OpenGL_Planets.bas

And 3 more I dug up from my saves:
Quote
BPLUS Saves from past:
3D Knot 3/9/2019
https://www.qb64.org/forum/index.php?topic=169.msg902#msg902

OpenGL Lights & Material By Ashish update 2017-07-30 (I posted at QB64.org 3/10/2020)
https://www.qb64.org/forum/index.php?topic=2323.msg115505#msg115505

STARWARS Opening Crawl 6/26/2019
https://www.qb64.org/forum/index.php?topic=1453.msg106611#msg106611

« Last Edit: March 10, 2020, 08:05:18 pm by bplus »

Offline Ashish

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Re: Samples Gallery
« Reply #138 on: March 11, 2020, 08:25:43 am »
@bplus
If you look at the repository, it contain all the supplementary files/resources as well as screenshots and many other GL programs which I have not
mention -
https://github.com/AshishKingdom/QB64_OpenGL_Demos
I recommend you to download the full demo package along with resources for
testing/grading purposes - https://github.com/AshishKingdom/QB64_OpenGL_Demos/archive/master.zip
if (Me.success) {Me.improve()} else {Me.tryAgain()}


My Projects - https://github.com/AshishKingdom?tab=repositories
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Offline bplus

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Re: Samples Gallery
« Reply #139 on: March 11, 2020, 10:58:57 am »
@bplus
If you look at the repository, it contain all the supplementary files/resources as well as screenshots and many other GL programs which I have not
mention -
https://github.com/AshishKingdom/QB64_OpenGL_Demos
I recommend you to download the full demo package along with resources for
testing/grading purposes - https://github.com/AshishKingdom/QB64_OpenGL_Demos/archive/master.zip


@Qwerkey  how are you coming along with this? I am getting tired of digging around when IMHO the whole package zip or 7z (I don't have rar because I didn't like it when I did.) should be here at QB64 forum. https://www.qb64.org/forum/index.php?topic=178.msg937#msg937

« Last Edit: March 11, 2020, 11:17:05 am by bplus »

Offline Qwerkey

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Re: Samples Gallery
« Reply #140 on: March 11, 2020, 12:00:13 pm »
IMHO the whole package zip or 7z (I don't have rar because I didn't like it when I did.) should be here at QB64 forum. https://www.qb64.org/forum/index.php?topic=178.msg937#msg937

@bplus I think that I agree with you.  Leave Ashish's (& Petr's) stuff with me for the moment - you've done more than enough - and I'll look into it (I've been busy elsewhere the last couple of days).  Already you've given me a good indication and I'll root out the Wow! subjects for Samples.  Just a few more of those and we'll have a conflab of Library Staff to see how STxAxTIC wants us to go from there.  Who would have thought that leafing through members' wondrous projects and posting precis* onto the site could be so wearying?  We can just take things at a gentle pace.
* precis here is plural - the plural of precis is apparently precis.  What you learn at this site!

Offline TempodiBasic

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Re: Samples Gallery
« Reply #141 on: March 11, 2020, 08:11:26 pm »
Programming isn't difficult, only it's  consuming time and coffee

Offline bplus

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Re: Samples Gallery
« Reply #142 on: March 11, 2020, 08:34:30 pm »
@bplus
larryln's interpreter
here link in this forum
https://www.qb64.org/forum/index.php?topic=1754.msg110056#msg110056

Ah now I remember, thanks TempodiBasic. When I hear Italy in the news this week, I think about you.

Offline TempodiBasic

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Re: Samples Gallery
« Reply #143 on: March 12, 2020, 07:40:17 am »
Thanks Bplus
I think that time goes over, so we need do and wait, no more!
Today all shops are closed except Public Health offices and structures, shops of first necessity like bakery, greengrover and all those with alimentar goods, moreover tobacconists  ....
 :-)))  the government let you choose if you want survive or if you want send in smoke your life!
A very democratic / liberal  line guides.. :-)))
Programming isn't difficult, only it's  consuming time and coffee

Offline bplus

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Re: Samples Gallery
« Reply #144 on: March 12, 2020, 11:51:57 am »
Quote
Today all shops are closed except Public Health offices and structures, shops of first necessity like bakery, greengrover and all those with alimentar goods, moreover tobacconists  ....
 :-)))  the government let you choose if you want survive or if you want send in smoke your life!
A very democratic / liberal  line guides.. :-)))

I heard viruses don't like cigarette smoke, gives them cancer...  or something like that,... maybe it was bacteria because they are a whole organism. ;)

Offline Qwerkey

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Re: Samples Gallery
« Reply #145 on: March 12, 2020, 01:05:58 pm »
@Ashish I have just added a couple of your OpenGL programs to Samples.  What we really like is for the code to be full of helpful comments.  Would you be able to update another of your GL programs (one that has the wow factor that we like) with suitable extra comment lines?  And if it's good I can add that (place the updated code in Programs, if not already there).  Thanks.

Offline Ashish

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Re: Samples Gallery
« Reply #146 on: March 12, 2020, 01:10:30 pm »
@Qwerkey
Sure. Mention the program(s) which I need to comment. I will comment it fully.
You are using "Ashish Kingdom" instead of "Ashish" in Samples Gallery Topic name. "AshishKingdom" is my Github username BTW.
if (Me.success) {Me.improve()} else {Me.tryAgain()}


My Projects - https://github.com/AshishKingdom?tab=repositories
OpenGL tutorials - https://ashishkingdom.github.io/OpenGL-Tutorials

Offline Qwerkey

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Re: Samples Gallery
« Reply #147 on: March 12, 2020, 01:12:19 pm »
@Ashish Pardon me for this error.

Offline Qwerkey

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Re: Samples Gallery
« Reply #148 on: March 13, 2020, 05:21:32 am »
@Ashish Your 3D:Sierpinski Cube program https://www.qb64.org/forum/index.php?topic=2251.msg114913#msg114913 looks a good one for Samples (high rating from bplus).  If you would add as many helpful comments for the inexperienced OpenGL user that'd be good.  Also possibly Esc to quit the program?
« Last Edit: March 13, 2020, 05:40:36 am by Qwerkey »

Offline bplus

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Re: Samples Gallery
« Reply #149 on: March 13, 2020, 11:28:47 am »
Yes, Menger sponge and 3D Knot too and Star Wars crawl looks better than mine I think!