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Offline SMcNeill

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Mini Messenger
« on: November 18, 2019, 12:06:06 pm »
A lot of folks are curious about how we can get our programs to talk to each other, and curious about how we'd use QB64 to communicate via TCP/IP over a network.  The wiki has a few examples, but they tend to be outdated and simply don't work for me.  (Such as the mini-messenger  example here: http://www.qb64.org/wiki/OPENHOST.) I figured people might like a working example of how to get all the proper parts working together, so I tried various wiki samples and eventually decided to rework one until I got it to working for me...

The finished code here is working as intended on Windows. (I dunno if it'll work for Linux or Mac users, but I'd love to hear if it does or doesn't.)  Instead of a single set of code which tries to toggle between client and host, I worked this up as two separate sets of code -- one for each.   Copy one set of code into QB64, and then run it.  Then, while that program is still running in the background, copy the second set of code and run it..  Type in either program and watch as they happily communicate with each other without any issues.

THE HOST:
Code: QB64: [Select]
  1. DIM SHARED Users(1 TO 1000) ' array to hold other client info
  2. DIM SHARED NumClients
  3.  
  4.  
  5. PRINT "[Steve's Mini Messenger]"
  6. host = _OPENHOST("TCP/IP:7319") ' no host found, so begin new host
  7. IF host THEN
  8.     PRINT "[Beginning new host chat session!]"
  9.     NumClients = 0
  10.     client = _OPENCLIENT("TCP/IP:7319:localhost")
  11.     IF client = 0 THEN PRINT "ERROR: could not attach host's personal client to host!"
  12.     INPUT "Enter your name:", myname$
  13.     'PRINT #client, myname$ + " connected!"
  14.     PRINT "[Chat session active!]"
  15.     PRINT "ERROR: Could not begin new host!"
  16. END IF ' host
  17.  
  18.  
  19. DO ' host main loop
  20.     newclient = _OPENCONNECTION(host) ' receive any new connection
  21.     IF newclient THEN
  22.         NumClients = NumClients + 1
  23.         Users(NumClients) = newclient
  24.         PRINT "Welcome to Steve's Mini Messenger!"
  25.     END IF
  26.     FOR i = 1 TO NumClients
  27.         GetMessage Users(i) 'check all clients for a message
  28.         IF out$ <> "" THEN
  29.             l = LEN(out$)
  30.             FOR j = 1 TO NumClients ' distribute incoming messages to all clients
  31.                 PUT #Users(j), , l
  32.                 PUT #Users(j), , out$
  33.             NEXT
  34.         END IF
  35.     NEXT i
  36.  
  37.     SendMessage myname$, mymessage$, client
  38.     _LIMIT 30
  39.  
  40.  
  41. SUB GetMessage (client) ' get & display any new message
  42.     GET #client, , l
  43.     IF l > 0 THEN
  44.         out$ = SPACE$(l)
  45.         GET #client, , out$
  46.         VIEW PRINT 1 TO 20
  47.         LOCATE 20, 1
  48.         PRINT out$
  49.         VIEW PRINT 1 TO 24
  50.     ELSE
  51.         out$ = ""
  52.     END IF
  53.  
  54. SUB SendMessage (myname$, mymessage$, client) ' simple input handler
  55.     k$ = INKEY$
  56.     IF LEN(k$) THEN
  57.         IF k$ = CHR$(8) AND LEN(mymessage$) <> 0 THEN
  58.             mymessage$ = LEFT$(mymessage$, LEN(mymessage$) - 1)
  59.         ELSE
  60.             IF LEN(k$) = 1 AND ASC(k$) >= 32 THEN mymessage$ = mymessage$ + k$
  61.         END IF
  62.     END IF
  63.     VIEW PRINT 1 TO 24
  64.     LOCATE 22, 1: PRINT SPACE$(80); ' erase previous message displayed
  65.     LOCATE 22, 1: PRINT myname$ + ": "; mymessage$;
  66.     IF k$ = CHR$(13) THEN ' [Enter] sends the message
  67.         IF mymessage$ = "" THEN SYSTEM ' [Enter] with no message ends program
  68.         mymessage$ = myname$ + ":" + mymessage$
  69.         l = LEN(mymessage$)
  70.         PUT #client, , l
  71.         PUT #client, , mymessage$
  72.         mymessage$ = ""
  73.     END IF
  74.     IF k$ = CHR$(27) THEN SYSTEM ' [Esc] key ends program

THE CLIENT:
Code: QB64: [Select]
  1.  
  2.  
  3. PRINT "[Steve's Mini Messenger]"
  4. client = _OPENCLIENT("TCP/IP:7319:localhost") ' Attempt to connect to local host as a client
  5. PRINT "[connected to " + _CONNECTIONADDRESS(client) + "]"
  6.  
  7. INPUT "Enter your name: ", myname$
  8. out$ = myname$ + " connected!"
  9. l = LEN(out$)
  10. PUT #client, , l
  11. PUT #client, , out$
  12.     GetMessage client
  13.     SendMessage myname$, mymessage$, client ' display current input on screen
  14.     _LIMIT 30
  15.  
  16. '.................... END OF MAIN PROGRAM ................
  17.  
  18.  
  19. SUB GetMessage (client) ' get & display any new message
  20.     GET #client, , l
  21.     IF l > 0 THEN
  22.         out$ = SPACE$(l)
  23.         GET #client, , out$
  24.         VIEW PRINT 1 TO 20
  25.         LOCATE 20, 1
  26.         PRINT out$
  27.         VIEW PRINT 1 TO 24
  28.     ELSE
  29.         out$ = ""
  30.     END IF
  31.  
  32. SUB SendMessage (myname$, mymessage$, client) ' simple input handler
  33.     k$ = INKEY$
  34.     IF LEN(k$) THEN
  35.         IF k$ = CHR$(8) AND LEN(mymessage$) <> 0 THEN
  36.             mymessage$ = LEFT$(mymessage$, LEN(mymessage$) - 1)
  37.         ELSE
  38.             IF LEN(k$) = 1 AND ASC(k$) >= 32 THEN mymessage$ = mymessage$ + k$
  39.         END IF
  40.     END IF
  41.     VIEW PRINT 1 TO 24
  42.     LOCATE 22, 1: PRINT SPACE$(80); ' erase previous message displayed
  43.     LOCATE 22, 1: PRINT myname$ + ": "; mymessage$;
  44.     IF k$ = CHR$(13) THEN ' [Enter] sends the message
  45.         IF mymessage$ = "" THEN SYSTEM ' [Enter] with no message ends program
  46.         mymessage$ = myname$ + ":" + mymessage$
  47.         l = LEN(mymessage$)
  48.         PUT #client, , l
  49.         PUT #client, , mymessage$
  50.         mymessage$ = ""
  51.     END IF
  52.     IF k$ = CHR$(27) THEN SYSTEM ' [Esc] key ends program
  53.  

Have fun playing around with this as a local system messenger program.  Try it out, kick it around, and let me know if there's anything you don't understand about what it's doing.  This isn’t exactly how I'd normally write one of these; but that's because I started with what the wiki had and then gutted it and rebuilt it up until it was actually working  for me as it should.  Honestly, I think I would've been better off to have just wrote the whole program from scratch!  :P
« Last Edit: November 18, 2019, 06:02:06 pm by SMcNeill »
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Offline Zeppelin

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Re: Mini Messenger
« Reply #1 on: November 18, 2019, 05:55:15 pm »
SMcNeill,
First off just wanna say thanks for actually getting TCP/IP to work. I've tried many times with the examples on the wiki.

Code: QB64: [Select]
  1. DIM SHARED Users(1 TO 1000) ' array to hold other client info
  2. DIM SHARED NumClients
  3.  
  4.  
  5. PRINT "[Steve's Mini Messenger]"
  6. host = _OPENHOST("TCP/IP:7319") ' no host found, so begin new host
  7. IF host THEN
  8.     PRINT "[Beginning new host chat session!]"
  9.     NumClients = 0
  10.     client = _OPENCLIENT("TCP/IP:7319:localhost")
  11.     IF client = 0 THEN PRINT "ERROR: could not attach host's personal client to host!"
  12.     INPUT "Enter your name:", myname$
  13.     'PRINT #client, myname$ + " connected!"
  14.     PRINT "[Chat session active!]"
  15.     PRINT "ERROR: Could not begin new host!"
  16.     PRINT "JOINING as CLIENT"
  17.  
  18.     'Join as client
  19.     client = _OPENCLIENT("TCP/IP:7319:localhost") ' Attempt to connect to local host as a client
  20. END IF ' host
  21.  
  22. IF host THEN
  23.     _TITLE "HOST"
  24.     DO ' host main loop
  25.         newclient = _OPENCONNECTION(host) ' receive any new connection
  26.         IF newclient THEN
  27.             NumClients = NumClients + 1
  28.             Users(NumClients) = newclient
  29.             PRINT "Welcome to Steve's Mini Messenger!"
  30.         END IF
  31.         FOR i = 1 TO NumClients
  32.             GetMessage Users(i) 'check all clients for a message
  33.             IF OUT$ <> "" THEN
  34.                 l = LEN(OUT$)
  35.                 FOR j = 1 TO NumClients ' distribute incoming messages to all clients
  36.                     PUT #Users(j), , l
  37.                     PUT #Users(j), , OUT$
  38.                 NEXT
  39.             END IF
  40.         NEXT i
  41.  
  42.         SendMessage myname$, mymessage$, client
  43.         _LIMIT 30
  44.     LOOP
  45.  
  46. IF client THEN
  47.     INPUT "Enter your name: ", myname$
  48.     OUT$ = myname$ + " connected!"
  49.     l = LEN(OUT$)
  50.     PUT #client, , l
  51.     PUT #client, , OUT$
  52.  
  53.     _TITLE "CLIENT"
  54.     DO
  55.         GetMessage client
  56.         SendMessage myname$, mymessage$, client ' display current input on screen
  57.         _LIMIT 30
  58.     LOOP
  59.  
  60.  
  61. SUB GetMessage (client) ' get & display any new message
  62.     GET #client, , l
  63.     IF l > 0 THEN
  64.         OUT$ = SPACE$(l)
  65.         GET #client, , OUT$
  66.         VIEW PRINT 1 TO 20
  67.         LOCATE 20, 1
  68.         PRINT OUT$
  69.         VIEW PRINT 1 TO 24
  70.     ELSE
  71.         OUT$ = ""
  72.     END IF
  73.  
  74. SUB SendMessage (myname$, mymessage$, client) ' simple input handler
  75.     k$ = INKEY$
  76.     IF LEN(k$) THEN
  77.         IF k$ = CHR$(8) AND LEN(mymessage$) <> 0 THEN
  78.             mymessage$ = LEFT$(mymessage$, LEN(mymessage$) - 1)
  79.         ELSE
  80.             IF LEN(k$) = 1 AND ASC(k$) >= 32 THEN mymessage$ = mymessage$ + k$
  81.         END IF
  82.     END IF
  83.     VIEW PRINT 1 TO 24
  84.     LOCATE 22, 1: PRINT SPACE$(80); ' erase previous message displayed
  85.     LOCATE 22, 1: PRINT myname$ + ": "; mymessage$;
  86.     IF k$ = CHR$(13) THEN ' [Enter] sends the message
  87.         IF mymessage$ = "" THEN SYSTEM ' [Enter] with no message ends program
  88.         mymessage$ = myname$ + ":" + mymessage$
  89.         l = LEN(mymessage$)
  90.         PUT #client, , l
  91.         PUT #client, , mymessage$
  92.         mymessage$ = ""
  93.     END IF
  94.     IF k$ = CHR$(27) THEN SYSTEM ' [Esc] key ends program
  95.  

Here's a version of your program that can run both client and/or host. Checks if a host is already open, then connects as client. Its just easier than having two separate programs.

Zep
* Message.exe (Filesize: 1.41 MB, Downloads: 478)
* Messager.bas (Filesize: 2.97 KB, Downloads: 159)
+[--->++<]>+.+++[->++++<]>.[--->+<]>+.-[---->+<]>++.+[->+++<]>+.+++++++++++.----------.[--->+<]>----.+[---->+<]>+++.---[->++++<]>.------------.+.++++++++++.+[---->+<]>+++.+[->+++<]>++.[--->+<]>+.[->+++<]>+.++++++++++.+.>++++++++++.

Offline SMcNeill

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Re: Mini Messenger
« Reply #2 on: November 18, 2019, 06:44:32 pm »
Here's a version of your program that can run both client and/or host. Checks if a host is already open, then connects as client. Its just easier than having two separate programs.

Zep

I agree, in many ways, I think it is too.  The only reason I placed them separate is in case someone only wanted to include the client side code for some reason.  (Perhaps to only allow a set of users to only join a game server and not have the code to actually host one themselves, or to keep compiled EXE size as small as possible...)

Thanks for taking the time and effort to assemble the pieces together for everyone else.  As you say, it's generally just a lot more convenient when everything is packaged all together for usage.  ;)
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Offline Cobalt

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Re: Mini Messenger
« Reply #3 on: November 19, 2019, 11:34:19 am »
Or If you want an example of how to use it for Network game play you can check out my Battleship 64! game.

https://www.qb64.org/forum/index.php?topic=826

the LAN network game play is\was(at that time) fully working. The basic guts of the network code is based off the Mini Messenger example from the wiki.

If anything I would Love to know how to get it running over the NET instead of just a LAN.
Granted after becoming radioactive I only have a half-life!

Offline SMcNeill

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Re: Mini Messenger
« Reply #4 on: November 19, 2019, 12:19:47 pm »
Or If you want an example of how to use it for Network game play you can check out my Battleship 64! game.

https://www.qb64.org/forum/index.php?topic=826

the LAN network game play is\was(at that time) fully working. The basic guts of the network code is based off the Mini Messenger example from the wiki.

If anything I would Love to know how to get it running over the NET instead of just a LAN.

Don’t you need to set up your router for port forwarding for that?  Or am I overthinking things?
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Offline Cobalt

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Re: Mini Messenger
« Reply #5 on: November 19, 2019, 01:08:15 pm »
Don’t you need to set up your router for port forwarding for that?  Or am I overthinking things?

I have no idea, wonder how browsers do it? Its not like I setup anything for them to work over the web. but like I said, just something I would love to figure that out someday.
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Offline SMcNeill

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Re: Mini Messenger
« Reply #6 on: November 19, 2019, 01:09:17 pm »
If anyone is around, kindly test the following code if you can...  I'm thinking this should work as a means for folks to use the mini-messenger and connect to my home PC right now from across the interwebs...

Code: QB64: [Select]
  1.  
  2. PRINT "[Steve's Mini Messenger]"
  3. client = _OPENCLIENT("TCP/IP:80:172.93.60.23") ' Attempt to connect to local host as a client
  4. PRINT "[connected to " + _CONNECTIONADDRESS(client) + "]"
  5.  
  6. INPUT "Enter your name: ", myname$
  7. OUT$ = myname$ + " connected!"
  8. l = LEN(OUT$)
  9. PUT #client, , l
  10. PUT #client, , OUT$
  11.     GetMessage client
  12.     SendMessage myname$, mymessage$, client ' display current input on screen
  13.     _LIMIT 30
  14.  
  15. '.................... END OF MAIN PROGRAM ................
  16.  
  17.  
  18. SUB GetMessage (client) ' get & display any new message
  19.     l = 0
  20.     GET #client, , l
  21.     IF l > 0 THEN
  22.         _DELAY .1 'some delay so the other 'puter can send the info to us across spiderman's excretions!
  23.         OUT$ = SPACE$(l)
  24.         GET #client, , OUT$
  25.         VIEW PRINT 1 TO 20
  26.         LOCATE 20, 1
  27.         IF _TRIM$(OUT$) <> "" THEN PRINT OUT$
  28.         VIEW PRINT 1 TO 24
  29.     ELSE
  30.         OUT$ = ""
  31.     END IF
  32.  
  33. SUB SendMessage (myname$, mymessage$, client) ' simple input handler
  34.     k$ = INKEY$
  35.     IF LEN(k$) THEN
  36.         IF k$ = CHR$(8) AND LEN(mymessage$) <> 0 THEN
  37.             mymessage$ = LEFT$(mymessage$, LEN(mymessage$) - 1)
  38.         ELSE
  39.             IF LEN(k$) = 1 AND ASC(k$) >= 32 THEN mymessage$ = mymessage$ + k$
  40.         END IF
  41.     END IF
  42.     VIEW PRINT 1 TO 24
  43.     LOCATE 22, 1: PRINT SPACE$(80); ' erase previous message displayed
  44.     LOCATE 22, 1: PRINT myname$ + ": "; mymessage$;
  45.     IF k$ = CHR$(13) THEN ' [Enter] sends the message
  46.         IF mymessage$ = "" THEN SYSTEM ' [Enter] with no message ends program
  47.         mymessage$ = myname$ + ":" + mymessage$
  48.         l = LEN(mymessage$)
  49.         PUT #client, , l
  50.         PUT #client, , mymessage$
  51.         mymessage$ = ""
  52.     END IF
  53.     IF k$ = CHR$(27) THEN SYSTEM ' [Esc] key ends program

Note: This offer is limited in time and I don't know how long you'll be able to test this out.  Currently I'm experimenting with Firewalls down and ports being forwarded, and all that good stuff, and I'm not going to leave my PC open to the world like this forevermore...  If you test this sample and nothing happens either:

A) The code simply doesn't work...

OR

B) It works, but my PC is either off, the chat host is down, or all my firewalls are back up and denying access..    No hard feelings for anyone who misses out on the chance to playtest this little snippet with me.  ;)
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Offline SMcNeill

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Re: Mini Messenger
« Reply #7 on: November 19, 2019, 01:52:30 pm »
Chat server is currently down...  Initial tests between me and Cobalt showed that I was getting and sending information back and forth between the programs, but the simple _DELAY system I was using to wait and send responses is too inefficient to work as it currently exists.  The code above is a nice proof-of-concept test, and shows that port forwarding does work to allow our programs to talk to each other across the interwebs, but the way it's written doesn't account for lost packets, transmission times, or any other problems which may arise from when it's sent from point A to point B...

At the very least, there should probably be a checksum of some sort tossed into things to help verify the information sent...

I'm going to redo the program and see if I can get a better demo up and going for us, and share it later today/tomorrow so folks can test it out and connect to my computer here at home.  :)
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Offline Petr

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Re: Mini Messenger
« Reply #8 on: November 19, 2019, 02:06:10 pm »
Hi. I tried it now, with Bad Filename or number error message on line 6. Probably because the server is down. In a real network, when passing data through multiple routers (namely one computer was connected via wifi, the other by cable over two routers) while I was writing battleship, I found that the client and server should watch the time from sending the packet until receive is not confirmed, or after time limit must be  the packet again send. Then the counterparty should wait and send an acknowledgment upon receipt, perhaps as a LONG type with the size of the incoming packet. Perhaps a byte structure such as a PNG header would be useful, - I heard it was well written for work in network. (PNG begin and PNG end blocks)

Offline SMcNeill

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Re: Mini Messenger
« Reply #9 on: November 19, 2019, 02:10:42 pm »
Hi. I tried it now, with Bad Filename or number error message on line 6. Probably because the server is down. In a real network, when passing data through multiple routers (namely one computer was connected via wifi, the other by cable over two routers) while I was writing battleship, I found that the client and server should watch the time from sending the packet until receive is not confirmed, or after time limit must be  the packet again send. Then the counterparty should wait and send an acknowledgment upon receipt, perhaps as a LONG type with the size of the incoming packet. Perhaps a byte structure such as a PNG header would be useful, - I heard it was well written for work in network. (PNG begin and PNG end blocks)

Aye.  It's down for now.  It's lunch time here now, but I'm going to see about reworking it and fixing it for better communication between systems, and then I'll post another version up for testing after that....

ETA... I dunno!  Hopefully soon.  ;)
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Offline SierraKen

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Re: Mini Messenger
« Reply #10 on: November 19, 2019, 02:27:49 pm »
Is this like a DCC Chat that's directly computer to computer over the Internet, or just a local LAN chat, or an Internet chat that needs a host server? I ask because first you talk about it being used locally, then later guys are talking to each other with it. I haven't tried it, just wondering, thanks.
« Last Edit: November 19, 2019, 02:35:58 pm by SierraKen »

Offline SMcNeill

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Re: Mini Messenger
« Reply #11 on: November 19, 2019, 02:55:06 pm »
Is this like a DCC Chat that's directly computer to computer over the Internet, or just a local LAN chat, or an Internet chat that needs a host server? I ask because first you talk about it being used locally, then later guys are talking to each other with it. I haven't tried it, just wondering, thanks.

The first code is a simple little demo which works with your local computer, to allow your programs to communicate to each other, as indicated here: TCP/IP:7319:localhost

Down at Reply #6, I changed the code and the sample there is one which will allow you to communicate and trade info with the host program which is running on my PC here: TCP/IP:80:172.93.60.23

Both were working, but the code in #6 needs a little tweaking before it's fit for mass testing and lots of folks try it out, so I pulled the plug on it for now.  I'll do a rewrite, and we'll see how things look/go after that.  ;)
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Offline SMcNeill

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Re: Mini Messenger
« Reply #12 on: November 19, 2019, 04:05:53 pm »
Internet Mini-Messenger is up and going once again.  Test it out and see what happens for you.

Code: QB64: [Select]
  1.  
  2. PRINT "[Steve's Mini Messenger]"
  3. client = _OPENCLIENT("TCP/IP:7993:172.93.60.23") ' Attempt to connect to local host as a client
  4. PRINT "[connected to " + _CONNECTIONADDRESS(client) + "]"
  5.  
  6. INPUT "Enter your name: ", myname$
  7. OUT$ = myname$ + " connected!" + CHR$(10)
  8. PUT #client, , OUT$
  9.     GetMessage client
  10.     OUT$ = ""
  11.     SendMessage myname$, mymessage$, client ' display current input on screen
  12.     _LIMIT 30
  13.  
  14. '.................... END OF MAIN PROGRAM ................
  15.  
  16.  
  17. SUB GetMessage (client) ' get & display any new message
  18.  
  19.     DO
  20.         GET #client, , a$
  21.         done = -1
  22.         IF LEN(a$) > 0 THEN
  23.             OUT$ = LTRIM$(OUT$ + a$)
  24.             done = 0
  25.             l = INSTR(a$, CHR$(10))
  26.             IF l THEN done = -1:: OUT$ = LEFT$(OUT$, l - 1)
  27.         END IF
  28.         _LIMIT 30
  29.     LOOP UNTIL done
  30.  
  31.     VIEW PRINT 1 TO 20
  32.     LOCATE 20, 1
  33.     IF _TRIM$(OUT$) <> "" THEN PRINT OUT$
  34.     VIEW PRINT 1 TO 24
  35.  
  36. SUB SendMessage (myname$, mymessage$, client) ' simple input handler
  37.     k$ = INKEY$
  38.     IF LEN(k$) THEN
  39.         IF k$ = CHR$(8) AND LEN(mymessage$) <> 0 THEN
  40.             mymessage$ = LEFT$(mymessage$, LEN(mymessage$) - 1)
  41.         ELSE
  42.             IF LEN(k$) = 1 AND ASC(k$) >= 32 THEN mymessage$ = mymessage$ + k$
  43.         END IF
  44.     END IF
  45.     VIEW PRINT 1 TO 24
  46.     LOCATE 22, 1: PRINT SPACE$(80); ' erase previous message displayed
  47.     LOCATE 22, 1: PRINT myname$ + ": "; mymessage$;
  48.     IF k$ = CHR$(13) THEN ' [Enter] sends the message
  49.         IF mymessage$ = "" THEN SYSTEM ' [Enter] with no message ends program
  50.         mymessage$ = myname$ + ":" + mymessage$ + CHR$(10)
  51.         PUT #client, , mymessage$
  52.         mymessage$ = ""
  53.     END IF
  54.     IF k$ = CHR$(27) THEN SYSTEM ' [Esc] key ends program
https://github.com/SteveMcNeill/Steve64 — A github collection of all things Steve!

Offline Petr

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Re: Mini Messenger
« Reply #13 on: November 19, 2019, 04:54:05 pm »
Steve, i see your sentences. And you mine?

Offline SMcNeill

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Re: Mini Messenger
« Reply #14 on: November 19, 2019, 04:55:12 pm »
Steve, i see your sentences. And you mine?

You need to close and restart.  My internet rebooted...  My apologies, but you guys got disconnected.
https://github.com/SteveMcNeill/Steve64 — A github collection of all things Steve!