Hey all :)
I'm rebuilding an old game engine of mine with some great improvements that can make it easier for people to quickly create content for it. I encourage anyone to have a play about with it. So far it should hopefully keep the player character within map boundaries and outside objects, no matter the size of the sprites or window resolution used. Also a new layer system that adds some depth to the world too, allowing the player character to walk behind objects.
Have a go at making some players, objects and maps of your own. Open the game prompt and change some values, go crazy. There kind of a manual in the .zip file attached that can help people tell what values are in which files if you're having trouble figuring out my awful code. :) There is also a console (vameconsole.bas) that can help troubleshoot any issues you may be having.
There will be plenty more features coming soon :)
Put the data folder (in the zip file) in your QB64 folder.
Put the vameconsole executable in the data folder (if you wish to use the console).
Controls-
ARROWS - Move
\ - Open Prompt
I - Inventory
SPACE - Interact
Q - Quit
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