Author Topic: Re: FPS Delay  (Read 685 times)

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Offline SMcNeill

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Re: FPS Delay
« on: January 04, 2019, 07:59:07 pm »
Just use _LIMIT.

T# = TIMER
DO
    _LIMIT 60 ‘60 frames per second
    IF TIMER - T# > 1 THEN
        T# = TIMER
        LOCATE 1,1: PRINT FPS
        FPS = 0
   END IF
LOOP UNTIL _KEYHIT
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Offline SMcNeill

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Re: FPS Delay
« Reply #1 on: January 04, 2019, 10:23:09 pm »


T# = TIMER
DO
    _LIMIT 60 ‘60 frames per second
    FPS = FPS + 1
    IF TIMER - T# > 1 THEN
        T# = TIMER
        LOCATE 1,1: PRINT FPS
        FPS = 0
   END IF
LOOP UNTIL _KEYHIT




Sorry.  Left the counter out.
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Offline Pete

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Re: FPS Delay
« Reply #2 on: January 04, 2019, 11:01:37 pm »
Of course don't run that code at midnight!

I use abs(timer -t#) to fudge that a bit, but you need to use 86,400 seconds in a 24-hour day to get code that will adjust properly at midnight for fully reliable timer applications.

So when timer becomes less than t#, which happens right after midnight, t# = t# - 86400.

Pete
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Offline SMcNeill

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Re: FPS Delay
« Reply #3 on: January 04, 2019, 11:12:39 pm »
Of course don't run that code at midnight!

I use abs(timer -t#) to fudge that a bit, but you need to use 86,400 seconds in a 24-hour day to get code that will adjust properly at midnight for fully reliable timer applications.

So when timer becomes less than t#, which happens right after midnight, t# = t# - 86400.

Pete

Plug in the ExtendedTimer: http://qb64.freeforums.net/thread/20/extended-timer-uet
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