So currently at the point where I am adding the death animation or cut scene to the Zelda clone.
I have multiple layers drawn to Sprites&, and Scene&, Which eventually get stacked layer by layer into Buffer& then gets copied to Display& which is what the player sees.
In the original Zelda the screen goes black and white. So I would have to get Buffer& to convert to greyscale before sending it over to Display&
What would be the best way to do this?