Author Topic: collision questions and hard work  (Read 6370 times)

0 Members and 1 Guest are viewing this topic.

Offline codevsb12

  • Newbie
  • Posts: 23
    • View Profile
Re: collision questions and hard work
« Reply #30 on: March 03, 2020, 06:36:13 pm »
aw dang it, i think i don't need all this code to a simple game... glitchy effects... i made the 90 degrees rotation images manually in paint and now i just need to snap an array of spikes in the EDGES of the (framed) screen. that's the only thing i need now. that's it. you'll never see me again by a long time after that so help me.

Offline bplus

  • Global Moderator
  • Forum Resident
  • Posts: 8053
  • b = b + ...
    • View Profile
Re: collision questions and hard work
« Reply #31 on: March 03, 2020, 06:47:53 pm »
Hey codevsb12, thanks to you and STxAxTIC and Fellippe all pitching in to try and help, I made this:
https://www.qb64.org/forum/index.php?topic=1511.msg115148#msg115148

If you want a shortcut to a frame of spikes take a snap and load that image into your game as background, maybe?