Author Topic: Stereospace  (Read 4448 times)

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Offline Craz1000

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Stereospace
« on: April 24, 2019, 11:13:24 pm »
Hi again. I have been working on this game for about a month to month and a half.

Stereospace was inspired by a game may of you old timers may remember called MonoSpace. Monospace made an impression on me when I was in highschool
learning how to code in the 90's. What impressed me the most was the audio so I wanted the audio aspect to be a focus in Stereospace. As a result the stages are
synced to the music and the audio was taken directly from Lifeforce as a nod to the NES and Konami. Music is from Descent 2.

It can be downloaded at http://craz1000.net, source is also available there. Download is about 48mb.

Offline Craz1000

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Re: Stereospace
« Reply #1 on: May 01, 2019, 04:51:43 pm »
v1.3 Released. This fixes issues found from the rushed port to QB64-v1.3
« Last Edit: May 02, 2019, 12:01:06 pm by Craz1000 »

Offline Todd_Bevins

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Re: Stereospace
« Reply #2 on: May 04, 2019, 03:21:31 am »
Cool game.  Love the integration of the music.  I used to play alot of Decent when I was younger.  :)   So your program is broken up into multiple modules?  I see the .bi files in the code listing and I am not familiar with it.   I liked the Tank game too... it reminds me of a network game I used to play called Scorched Earth. 

Offline Craz1000

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Re: Stereospace
« Reply #3 on: May 04, 2019, 11:43:19 am »
.bi are .bas. I did it that way so when i go to open the source file in the IDE only the main file shows. It makes it easier when i am working on multiple things at once. I had scorched earth as well and loved it, the original tank game in 1997 was based on it.

I do have pre-made modules i drop in like the Audio.bi and i have one for networking that i use on the MMO that is unfinished.
« Last Edit: May 10, 2019, 09:18:45 am by Craz1000 »

Offline Craz1000

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Re: Stereospace
« Reply #4 on: May 10, 2019, 09:14:25 am »
Considering making a sequel to this. Anyone have any ideas on what they would like to see or have removed?

Offline Lucky_Strikez

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Re: Stereospace
« Reply #5 on: May 12, 2019, 01:43:56 pm »
Nice work! I'm new, haven't used Qbasic since DOS, is there a way to make it use hardware rendering?

Offline Craz1000

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Re: Stereospace
« Reply #6 on: May 12, 2019, 11:00:29 pm »
I believe it does. QB64 does use OpenGL so I would presume so.