@Fellippe
Thanks
it's cool!
@[banned user]
IMHO it seems that using simmetrical images in front of vertical axis you can get an appareance of rotating of 360°...
but with asimmetrical images they seems to rotate only of 180° on the plan and then coming back.
Looking at it deeper I see that the values getting back from MAP function are ranging from 0 to 256 so it seems that with this function you can get a progressive value in a range.
The _PUTIMAGE keywork IMHO cannot give more than flipping in the 180° the image on the screen...
see here
http://qb64sourcecode.com/Task16.html at this section (after parallax)
- Using _PUTIMAGE to Alter Images-
The next feature of _PUTIMAGE we'll discuss is how to use it to change the size of an image, flip it horizontally, vertically or both. _PUTIMAGE supports using two coordinates to identify where the upper left and lower right corners of the image should be. By manipulating these coordinates _PUTIMAGE can alter the image.
so really with that code you shrink and then stretch the image loaded flip it on the vertical axis.
In this way you must get the Anti-image on a hide _newimage and then using it to get the rest of rotation to get 30° rotation.
Good Luck