Author Topic: Simplifying code  (Read 4224 times)

0 Members and 1 Guest are viewing this topic.

Offline bplus

  • Global Moderator
  • Forum Resident
  • Posts: 8053
  • b = b + ...
    • View Profile
Re: Simplifying code
« Reply #15 on: March 27, 2019, 12:22:15 am »
Hey bplus, for the next few days imma off of my usual comp so I want to work on something different since I don't have my full codes with Me on my laptop. Is there a way to do text that scrolls off the screen lime star wars or text that scrolls like the rpg games? If possible don't give me a full answer code done just the methods and explanation to see if I can figure it out myself through actual processes. I learn faster trying to solve it ;) thanks I'm looking through Google on my phone but Google is a mess for qb64 tutorials idk why

Not right off hand, that angle on z axis calls for 3D handling. Maybe Steve or Fellippe know some trick or Ashish with GL.

Nice Challenge!

I don’t think you’d actually need to worry with the z-axis.  Draw a line of text on a non-visible screen, and then use MAPTRIANGLE to copy the image of it to a new area where the top is smaller than the bottom.  It should imitate the effect, I’d think.

From a line of text in an area like:

 _______________
|                          |
——————————

To an area shaped like:

  ______________
/                          \
——————————-

Then scale size down as the text scrolls up the screen to fade into the distance.

Yes that might work. That might work with just one go with MapTriangle.

Did I forget Petr? No, I save the best for last. :)
https://www.qb64.org/forum/index.php?topic=300.0