Sounds a bit like, I think it was for a Microbee computer, a vector-type lander game. Ship launches from a pad and has to reach the next pad before running out of fuel and so on until the end. Degree of difficulty increased by extending the flightpath. Later 'way stops' for fuel was added (but not a 'full tank') to maybe get you to the next pad. Later again the introduction of 'foreign' objects to make you use more fuel in avoiding them. (no weapons... nuts) It was a very simple game. 'Line drawings' (no colour) and the arrow keys. If I can find a link I'll share it. Game is quite old, but with a bit of 'slight of hand' and a bucket load of TLC, it could be made to 'live again'....
J
ps: The introduction of the "dark" landscape certainly adds another degree of difficulty. Good think you popped in the coloured line... Took a few 'crispy' landings to finally survive... Cool.