Hy Guys
I have already met this issue: the same code has different result in different OSes,
for example
1. my child windows demonstration have an issue in the Linux version pointed out by keybone (see here
https://www.qb64.org/forum/index.php?topic=2124.msg114479#msg114479) and that I have verified on my VirtualBox Lubuntu 14 6.
2. my Simple Game engine 2D (see here
https://www.qb64.org/forum/index.php?topic=2361.msg115818#msg115818) has a strange issue about Handle of images, so running the compiled program I get "Invalid Handle on line...." where is a _PUTIMAGE using the handle got before by a _LOADIMAGE and verifying the result with IF THEN before to try to load the image... Also putting "./" at start of string of path of the file image the results are the same.
3.
Smart Snake of Bplus crashes quickly under running in my Lubuntu 14 in emulation, but the issue has been pointed by [banned user] that uses another linux, while the version used by Ashish runs well (see here
https://www.qb64.org/forum/index.php?topic=2348.msg115887#msg115887).
So for a language multiplatform and not crossplatform we must establish if there are different rules to use programming in different OSes or if mustn't QB64 coders have this issue to solve and can they go to write and then compile in different OSes without any problem.
Thanks to read
Thanks to talk about