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Messages - commandvom

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1
Programs / Re: Function: StrReplace
« on: December 18, 2019, 09:01:11 am »
great!

2
Programs / Re: FLoA: mmorpg with source code and resources in QB64
« on: August 22, 2019, 06:40:53 am »
Thanks Keybone!
Keybone has compile the game on Linux, will soon publish a package with the binary so that another Linux user can try it!

3
Programs / Re: FLoA: mmorpg with source code and resources in QB64
« on: August 21, 2019, 03:54:47 pm »
Thanks Petoro! now you need to play it and reach level 42 !!! :D :D :D

4
Programs / Re: FLoA: mmorpg with source code and resources in QB64
« on: August 20, 2019, 02:34:42 pm »
Hello friends!
Here I continue firmly with the development of my project! this time I leave the latest version with source code included (always working with SDL), and configured to work 'standalone'.

The source code is a bit messy, little by little I will leave it more neat and optimized.

I also included the code of 'LordStat.bas', who generates the statistics required by the 'aetricia.ddns.net' project site

Any questions, I will try to answer it, and if there is any criticism, welcome!

https://drive.google.com/open?id=1wiSZrC_gF8KW9G4vEKOcK1qB0BmP81WU

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QB64 Discussion / Re: Inventory
« on: March 18, 2019, 06:46:58 am »
Hi, I can show you the inventory system (and other more) that I use in my project , whose source code you can download from here:

https://www.qb64.org/forum/index.php?topic=241.msg1268#msg1268

basically I use an array, where I keep the code of the item, and some other player property/characteristics . I save it on disk with a format that you can find in '\ server \' inside the files '1.txt', '2.txt', '3.txt' etc, and so for each user.

to raise it to the array I use the function 'serverenviarinventario'

and to show it on the screen 'mostrarinventario'

Of course I use other functions for the screen design and how to manipulate the inventory

any questions are welcome!

6
QB64 Discussion / Re: Making a Game Multi-Player
« on: March 15, 2019, 10:59:11 am »
Hi!

here the link with the source code
its a old version
Soon I will upload a new version

https://www.qb64.org/forum/index.php?topic=241.msg1268#msg1268

must be compiled in  QB64 SDL version!

That version runs as a singleplayer, but with a couple of configuration in the file 'config.ini' you can install a server on the internet or on a lan. The client code and the server are in the same .BAS file, to reuse functions, etc.

Any questions I will answer with pleasure!

7
Hi astrosteve!, I've been trying it, you're on the right track! Will it only be text mode? Do you have a story? It would be good images illustrating each room. If you like the idea, I could take some time to draw them (then I will show you what I mean with the images ...)

8
Programs / Re: TCP/IP local communication sample
« on: June 07, 2018, 11:29:55 am »
Good code!  I will borrow some ideas to migrate my project to GL ambient! Thanks!

9
Programs / Re: FLoA: mmorpg with source code and resources in QB64
« on: June 01, 2018, 10:13:59 am »
Hi guys!, thanks for response STx!

The original language is in Spanish and has a mini - translator, who needs to polish and add translations. The file used to make the translations is '_dictionary.txt', in which the translations are added.
One of my ideas was to put English as an original language and translate into Spanish.

The source code includes in it, the client and the server (to reuse routines).
This is in a virtual server on the internet (with Windows as SO), running in server mode.
Quietly it could be configured to use in a home network, to play between friends.

The need to follow in the SDL regime, is that I use the commands 'INPUT # / PRINT #' to make the TCP connection (which is working well for me), and in GL I should use the command 'PUT # / GET #' and reformulate communication routines.

It is my intention to pass it to GL, to be able to use the contributions of other users about 3D models and techniques.

Inside the 'AetriciaResources' folder are the resources and files for configuration for the client and for the server.

The server generate 'txt' files to build stats through PHP site.
The client / server communication routines can be adapted to any other online game in QB64.

Any question I be glad to response, about configuration or operation of routines!
Greetings!

10
Programs / FLoA: mmorpg with source code and resources in QB64
« on: May 30, 2018, 10:32:31 pm »
Hello community!
Here I leave the source code and resources of Aetricia project, a MMORPG fully developed in QB64.

gDrive link (because the forum dont support +20mb uploads):

-----------LINK UPDATE 08-20-2019------------------------------

https://drive.google.com/open?id=1wiSZrC_gF8KW9G4vEKOcK1qB0BmP81WU

The client and the server is in the same code.

This version is Singleplayer, but works with routines of Multiplayer(with the server as localhost), so the firewall must allow run the program.

This code, images, sounds, basic configuration files to run it, as well as compiled program.

Use to compile the SDL version because the GL version of QB64 I can not operate the communication between the client and the server.

The project is incomplete but constantly evolving, but my impatience is stronger so here I decided to post and share with the community.

There is also developed a program that generates statistics from the users according to the 'charfiles' and prepares to read from PHP. What post in the future.

Excuse my English and doubts have gladly answer them in my spare time! Thank you!

Greetings from Argentina!

############## I N S T R U C T I O N S ####################

Unrar and run '_PLAY.BAT' or 'AETRICIA.EXE', be patient while init server, create an account/character and enter to Aetricia!

Use mouse or WASD keys to move, Q & E to turn lefft or turn right, left button to attack, action, 'I' for inventory, 'M' for manual (not available at this moment), SPACEBAR to pasive/active (attack), 'O' for search in barrels etc.
In active mode, press '1' , '2', '3', '4' keys and use magic spells.

Use teleportation portals with a gem of teleportation (buy this at merchants) .

You begin with some gold coins, looking lumberjack ax in barrels and use it for work for wood in the forest. Sell the wood and obtain more gold coins!

Talk with the citizen and help them with the quests.
Beware with monsters, some drop gold coins!
Buy some weapons and equip!
Buy torchs for use when the night fall (the cycle day/night elapses every 5 hours)!
Buy scrolls of magic and learn some spells!

I have a version running in a online server, Check the site/devlog and try this at:

 http://aetricia.ddns.net

or

 http://www.indiedb.com/games/guerreros-qb

Thanks!

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