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« on: April 10, 2022, 04:04:45 pm »
I have a feeling that I may have asked these questions before... Probably my age is showing... *sigh*
Bplus. Thank you for the sdl reference... Those programs were direct conversion from basic256 (No, Vince... Not a successor by a long mark... - Basic256 was used because it was easy for me to convert... lol) These were just plain conversions. No reference or documentation as to why or how it all works. A prime example, on my part, of Monkey see... Monkey do... But, I have to admit, their examples were indeed impressive... Not exactly Fireworks but still impressive...
There are many examples of particle systems 'out there' that explain, in detail, how it all works, but the coding languages that are used, may as well have been written in Romulan... I would prefer references in Basic as I have spent my most of my adult life learning and tinkering with Basic. I cannot afford to dedicate a similar period of time in leaning a new language...
Some of the games I have cobbled together in the past are a little, shall we say boring or plain, and figured that particle effects might add a little extra... might be fun...
Many thanks for the pseudo code... That helps a lot...