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Messages - 40wattstudio

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1
QB64 Discussion / Re: Loading faster with _Loadimage?
« on: July 19, 2021, 06:53:42 pm »
I was a bit doubtful because converting everything to .bmp increased all the individual images to about 6MB . . . but I have to say it did cut the load time down to about 5-6 seconds instead of 9. I'm guessing it has to do with the fact that .png is compressed and the decompressing takes longer to process than to deal with a 6MB file (bmp) that's already decompressed.
Thanks for the suggestion!

2
QB64 Discussion / Loading faster with _Loadimage?
« on: July 16, 2021, 10:01:45 pm »
My game has a DO LOOP that loads 35 .png images for an opening animation. Each image measures 1280 x 1280 with sizes ranging from 1 to 1.5MB. So about 35 to 52 MB worth of images here.
It takes the game approximately 8-9 seconds to get them all loaded.

Are there any cool tricks with or in conjunction with _LOADIMAGE that might help in reducing load times?

I'm also a bit curious about the Wiki entry about the Mode 32 and Mode 33 options for _LOADIMAGE. For Mode 33, does hardware accelerated mean that it should load images faster? I did some experiments with Mode 33 but didn't notice any time difference.

3
QB64 Discussion / Re: Idea to improve the IDE.
« on: July 16, 2021, 09:28:30 pm »
+1 to this idea!
Both the vertical lines and the collapsible + and -  signs would come in very handy.

4
Programs / Re: Wallet Warrior
« on: April 30, 2021, 09:15:11 pm »

But I think the theme was supposed to be money so the guy just posted a cool game he made before Jam.


Money was just one of the themes that could be used. The other two were Afraid or Together. The Ping Pong game used the Together theme which doesn't really make sense when the players are playing against each other.
I was really disappointed that Ping Pong wasn't as good overall as I was hoping because the ball physics looked really convincing!

5
Programs / Re: Wallet Warrior
« on: April 29, 2021, 08:54:30 pm »
Many kinds of game jam: rabbit, squirrel, buffalo, moose...

Spread it over sliced bread and win extra protein in your diet. ;-))

lol. Very punny!

6
Programs / Re: Wallet Warrior
« on: April 29, 2021, 07:42:28 pm »
what is a Game Jam and what do you win?

A Game Jam is where you make a game during a given time limit, usually with a specific theme. Some of the really high-profile Game Jams have prizes but the vast majority don't. Think of a Game Jam as a playground to test new game ideas and mechanics and see what people like (or don't). Definitely a good challenge and it often forces you to really consider what is "essential" in a program and what isn't.

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Programs / Wallet Warrior
« on: April 25, 2021, 07:21:06 pm »
 
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Had to submit early but here is my entry to the "Jam for All BASIC Dialects #1" on Itch.io
https://itch.io/jam/jam-for-all-basic-dialects

The game can be played here:
https://40wattstudio.itch.io/wallet-warrior
I've also attached the .bas file if anyone wants to look at the code (trust me, it's awful, but in a Game Jam you're not looking for pretty code, just a functional end result).
I'll play through the other entries when the Game Jam is officially over.

8
QB64 Discussion / Re: QB64 logo in minecraft
« on: March 05, 2021, 04:36:53 pm »
Cool! Now you just need to use a truckload of redstone and build a working IDE. QB64 v1.6 maybe?

9
QB64 Discussion / Re: QB64 Game Jam
« on: February 27, 2021, 12:27:57 pm »
For those interested in Game Jams there is one coming up on itch specifically for games written in any  Basic dialect.
QB64 gets a mentioned in the list of dialects.
https://itch.io/jam/jam-for-all-basic-dialects

Cool! I went ahead and signed up for that one.

10
QB64 Discussion / Re: Super Mario 64 level rendered in QB64 (no opengl)
« on: February 19, 2021, 04:34:47 pm »
Looks awesome! Great way to push the envelope of qb64!

11
QB64 Discussion / Re: QB64 Game Jam
« on: February 15, 2021, 10:31:52 am »
Well, I was thinking of having this as a semi-annual thing, should I?

Semi-annual sounds about right. I imagine the theme also plays a large role as to how many people participate. Personally, random themes can be quite fun, but you also risk losing potential participants if the theme just so happens to be something they're not interested in or have an idea for.

12
QB64 Discussion / Re: QB64 Game Jam
« on: February 14, 2021, 05:43:40 pm »
@Gets Hey  . . . I thought this was the QB64 game jam, not the SNES game jam.
All jokes aside, wow, your game looks really good. Granted, I know myself how easy it is to just import nice graphics with _PUTIMAGE but this is the level of graphics I'd rather see in a qb64 game than things made with circle and line statements.
The scrolling background is nice and I like how the game stops progressing until you clear off all the enemies.

Your game also makes nice use of the anti-gravity theme. It definitely takes some timing, but I did like how you could stop your anti-gravity ball in midair and jump into it to jump even higher and punch flying enemies.

Controls for the most part are pretty good (I only played with keyboard) -- I occasionally got jump and fire mixed up.

My only real suggestion for improvement: Sometimes it can get a little hectic trying to manage your anti-gravity ball, dodge enemies by jumping and positioning oneself correctly to punch other ones. Maybe simplify the anti-matter weapon since that takes the most concentration as one always has to consider if the projectile is still moving, stopped or returning.

Good job! It looks and plays very similar to a late-era NES or early SNES title.

13
Programs / Re: Hover Boy updated v1.0
« on: February 14, 2021, 03:23:58 pm »
Yessss! I love the improvements! I noticed too you added a little scream when the player dies. :O
Your game was already my favorite in the game jam (sometimes the best games are the simplest) and the new update definitely solidifies that position.
I found the jittery gas-cans rather humorous -- they almost look like they're going to explode under pressure.
I got a score of 3534.

14
QB64 Discussion / Re: QB64 Game Jam
« on: February 14, 2021, 03:02:58 pm »
Who else would be interested in participating in a future QB64 game jam? I sat this first one out but would be interested in joining one later.
I think 7-10 day duration for a game jam is pretty reasonable. Makes it much easier for those of us that still have our day jobs to attend to.

15
QB64 Discussion / Re: QB64 Game Jam
« on: February 13, 2021, 11:37:53 am »
I've left feedback for all three games (so far). I hope you find the feedback helpful and fair.

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