1
QB64 Discussion / Re: New to QB64 - macOS problem
« on: November 27, 2018, 09:56:13 am »
Thanks for the help. That all makes sense now. I have read up on the OpenGL thing and see it is an ongoing issue for various. It has hit a few things I use including OpenFrameworks. It will be interesting to see how Apple address it if indeed they do. With so many games affected I guess they will need to. The StackOverflow link is very similar to my issues and I see the same issue when I built an OpenFrameworks project I had worked on a while back.
I was never that fussed on OpenGL for programming so never paid much attention to it. I did toy with SFML when I looked into OpenFrameworks but still favour SDL2 to both of them as it suits what I work on. That said the OpenGL issue does seem to restrict some apps and choices for Mac users.
I will keep an eye on things and see what happens next. Hopefully it can be fixed. I suppose I could go down the VM route and maybe even package up a VM with a light Linux such as Alpine or TinyCore just for QB64. Could even bottle it up with Crossover I guess - crack a nut with a jack hammer!
I have been reading up and looking into QB64 and I am fascinated with the project in general and how it works. The compilation to C++ is a very clever idea and makes moving to a new platform easy. I am starting to think about Raspberry PI as it seems an ideal BASIC for the PI.
Thanks again for all the comments - loving QB64 and the community so far!
I was never that fussed on OpenGL for programming so never paid much attention to it. I did toy with SFML when I looked into OpenFrameworks but still favour SDL2 to both of them as it suits what I work on. That said the OpenGL issue does seem to restrict some apps and choices for Mac users.
I will keep an eye on things and see what happens next. Hopefully it can be fixed. I suppose I could go down the VM route and maybe even package up a VM with a light Linux such as Alpine or TinyCore just for QB64. Could even bottle it up with Crossover I guess - crack a nut with a jack hammer!
I have been reading up and looking into QB64 and I am fascinated with the project in general and how it works. The compilation to C++ is a very clever idea and makes moving to a new platform easy. I am starting to think about Raspberry PI as it seems an ideal BASIC for the PI.
Thanks again for all the comments - loving QB64 and the community so far!