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Found it:
http://sdlbasic.epizy.com/showthread.php?tid=235
Here is a simple particle system that I converted from Basic256. It has a lot of comments that explain what each step does.
Note: On my machine, the 'polygon' command, causes sdlbasic to freeze. SetPixel, Bar, fillcircle and Ployline all work just fine.
Yeah, a formula is useless if you don't know what the variables are!
@_vince So did you figure what * p(x) was to get the 2nd and 3rd line of that eq?
What is 2D sub L/4 on the 2 line of eq towards the right of center? are you kidding?
I think people have cartoon image of eggs being really pointy at one end. They aren't if you look at them.
EDIT: Crazy math guys have a whole paper dedicated to this whole egguation! https://nyjp07.com/index_egg_E.htmlhahaha, Steve, egguation!
in 5 years when the ARM processor becomes standard with new computersplease elaborate
That one works, but I wonder if relying on the compiler to produce the value of some other calculated number to use as a constant could cause an inconsistency if one program was compiled on a 32-bit and another on a 64-bit system?
Pete
Couldn't leaf well enough alone, could you?