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QB64 Discussion / Re: Resizing a stretchable window in code?
« on: January 20, 2020, 03:47:52 pm »Since you’re talking about a simple text game, wouldn’t the easiest solution be to just use a larger font?
Yeah, this is an option I considered, I just like the look of the built-in 40-column font. I guess somebody has probably made pixel fonts that are just that font but at different multiples...