QB64.org Forum
Active Forums => Programs => Topic started by: 191Brian on February 14, 2021, 02:57:41 pm
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Hi All
Thanks to all the feedback I felt inspired to put in a few more hours to make some changes including the suggested improvements.
So here is the new improved version with the following updates. [ This attachment cannot be displayed inline in 'Print Page' view ]
1. New graphics (still need to work on my pixel art skills)
2. Changed controls
3. Added a retro font
4. Added player score
5. Added fuel required to hover and fuel level meter
6. Added flying fuel cans you need to catch to refuel your hover board
7. Added game over screen
[ This attachment cannot be displayed inline in 'Print Page' view ]
Brian ...
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Yessss! I love the improvements! I noticed too you added a little scream when the player dies. :O
Your game was already my favorite in the game jam (sometimes the best games are the simplest) and the new update definitely solidifies that position.
I found the jittery gas-cans rather humorous -- they almost look like they're going to explode under pressure.
I got a score of 3534.
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Thanks 40wattssdtudio, I honestly have more fun coding than playing games so struggle sometimes to think of what to do, so having the theme from the Game Jam plus input from you and the rest of the QB64 community really helps.
Yessss! I love the improvements! I noticed too you added a little scream when the player dies. :O
Your game was already my favorite in the game jam (sometimes the best games are the simplest) and the new update definitely solidifies that position.
I found the jittery gas-cans rather humorous -- they almost look like they're going to explode under pressure.
I got a score of 3534.
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Even cooler now, Brian! got a score of 2138. This can be addictive!
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I like it. Simple but challenging. Yes, kind of addictive. I'm not posting my poor score...
- Dav
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Still trying to get a decent score. Not easy! But enjoying trying..
I have one suggestion, a little fix to prevent the cloud image from resetting after 1000 pixels, to make it scroll seamlessly. Here's what I did here...
The sky image is 2048 pixels wide, so I did another _PUTIMAGE after the first one, connecting them....
_PUTIMAGE (skyScroll, 0), skyImage
_PUTIMAGE (skyScroll + 2048, 0), skyImage
Then I changed the 1000 skyScroll number to 2048 ...
skyScroll = skyScroll - 2
IF skyScroll < -2048 THEN
skyScroll = 0
END IF
- Dav
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Thanks Dav that was bugging me but wasn't sure how to fix it will add that to v1.1.
Brian ...
Still trying to get a decent score. Not easy! But enjoying trying..
I have one suggestion, a little fix to prevent the cloud image from resetting after 1000 pixels, to make it scroll seamlessly. Here's what I did here...
The sky image is 2048 pixels wide, so I did another _PUTIMAGE after the first one, connecting them....
_PUTIMAGE (skyScroll, 0), skyImage
_PUTIMAGE (skyScroll + 2048, 0), skyImage
Then I changed the 1000 skyScroll number to 2048 ...
skyScroll = skyScroll - 2
IF skyScroll < -2048 THEN
skyScroll = 0
END IF
- Dav
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Really cool job, @191Brian! Congrats!
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Thanks Fellippe had great fun coding it.
Really cool job, @191Brian! Congrats!