Author Topic: WIP: Monster combat (reboot) Mashup  (Read 4007 times)

0 Members and 1 Guest are viewing this topic.

Offline xra7en

  • Seasoned Forum Regular
  • Posts: 284
Re: WIP: Monster combat (reboot) Mashup
« Reply #15 on: November 19, 2021, 01:13:38 pm »
source code so far:
https://svn.riouxsvn.com/thelostforest/

Keep in mind, this is a seat-of-the-pants draft. Think of it like scribbling on a pad..

You can compile it, and actually play it, but there is nothing definitive yet.
as usual alt-enter full screen,  WSAD for moving. the rest is pretty self explanitory
Enjoy.

Feel free to post some ideas here.

travel works
village works
- clinic working
- elixir show almost.

I just like re-writing old DOS book games into modern QB64 code - weird hobby, I know!

Offline xra7en

  • Seasoned Forum Regular
  • Posts: 284
Re: WIP: Monster combat (reboot) Mashup
« Reply #16 on: November 20, 2021, 11:54:17 am »
ops

forgot to get the mobs to pop up randomly, uncomment line #36

Code: QB64: [Select]
  1.     'UNCOMMENT BELOW AFTER TESTING
  2.     If RANDOM_TICK <= 0 Then COMBAT
  3.  
  4.  

some of you might have wondered where is the combat
I just like re-writing old DOS book games into modern QB64 code - weird hobby, I know!

Offline xra7en

  • Seasoned Forum Regular
  • Posts: 284
Re: WIP: Monster combat (reboot) Mashup
« Reply #17 on: November 20, 2021, 04:22:14 pm »
OK NOW this WIP is starting to take shape :-)


OK, the source for this has not been released yet...
but here it is very playable, although very "kludgy"
still in draft form (not even alpha hahahah)

https://www.mediafire.com/file/mhifvd19tzix7q5/forest_211120.1518.exe/file

Things not working.
cant by weapons/armor
cant train up level
cant save game - coming very soon though
exploring ruins - ways off yet, although they do show up on the map.


things working
You can visit a random village (they are all the same lol)
combat/loot
potions
spells
purchase of the above working
bank working
clinic - healing, she is rude btw LOL!!
and several other

oh started adding a little color to it :-)

ps
late addition so not shown - drink a potion = /h
 :-)
trust me you'll need it


I just like re-writing old DOS book games into modern QB64 code - weird hobby, I know!

Offline xra7en

  • Seasoned Forum Regular
  • Posts: 284
Re: WIP: Monster combat (reboot) Mashup
« Reply #18 on: November 21, 2021, 04:36:18 am »
I'll just edit this post for updated files.. less cluttered :-)

Rel 211121.1246
You can window shop weapons and armor now. While buy is working just fine, you cant get anything because you need to be the correct level.
Next release is the training - nope, you can't level until you beat your current trainer :-)
https://www.mediafire.com/file/s9c9lzcnf8uprom/forest_211121_1246.exe/file


Rel 211121.0334
SAVE/LOAD GAME WORKING
https://www.mediafire.com/file/edc4nrmanl2d9l4/forest_211121.0334.exe/file

« Last Edit: November 21, 2021, 01:48:50 pm by xra7en »
I just like re-writing old DOS book games into modern QB64 code - weird hobby, I know!

Offline xra7en

  • Seasoned Forum Regular
  • Posts: 284
Re: WIP: Monster combat (reboot) Mashup
« Reply #19 on: November 21, 2021, 11:49:03 pm »
Huge update
https://www.mediafire.com/file/bxhw1hbudroy89v/forest_211121.2245.exe/file

purchase weapons/armor
can now fight the master(s) - not likely you'll win.
I'll have to make some adjustments to this.
quite a bit to list. Can officially test it now.

save save save  - my initial play through was ready to train and on my way back to the village I died, and lost it al.

I don't think there are any errors yet. still.....
I just like re-writing old DOS book games into modern QB64 code - weird hobby, I know!

Offline xra7en

  • Seasoned Forum Regular
  • Posts: 284
Re: WIP: Monster combat (reboot) Mashup
« Reply #20 on: November 22, 2021, 02:33:41 pm »
Update:
https://www.mediafire.com/file/2n6omxeaomis4jj/forest_211122_1325.exe/file

- Weapon issue fixed - was not attacking at full power
- can level up now - make your way to level 12 (not easy)
- Masters are pretty challenging. suggest better gear - level 3 or better does work, level 2 and a crit works too :-)

still have an issue with -hp mobs. have to trace that

misc:
- got rid of the random tree's and color - which made them appear to blink, I found them annoying after awhile
- Added can't go through walls.

FUTURE UPDATES
Those spells will not stick around. Reading some of the original material, they really don't do anything and appears to be cosmetic
Future spell change:
- Stun - haven't decided
- Teleport: gets you away from mob, but no win/loot
- Charm: counts as a win and loot

comments are welcome.... suggestions... etc
I just like re-writing old DOS book games into modern QB64 code - weird hobby, I know!

Offline xra7en

  • Seasoned Forum Regular
  • Posts: 284
Re: WIP: Monster combat (reboot) Mashup
« Reply #21 on: November 22, 2021, 09:25:12 pm »
HOT UPDATE
https://www.mediafire.com/file/qx63bgnkbuq6g2v/forest_211122.2014.exe/file

- combat with masters & mobs should be working much more smoothly.
- combat battles are more competitive, not so diverse in damage
- weapons and armor buffs now work as they should
-  cleaned up display
- 0 hp mob issue fixed

this in its current state should be playable for a long time
In the future there will be an auto play - so the wilderness runs won't be so boring when looking for ruins (which is where the end game will take place, at least one of them anyways mwahahah)

I will work on the end game next. prob won't hear from me for a week, unless someone needs something changed or an idea I can fix.

Thanks for those that are checking it out
I just like re-writing old DOS book games into modern QB64 code - weird hobby, I know!