Author Topic: 🐠 Curious Fish  (Read 1409 times)

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FellippeHeitor

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🐠 Curious Fish
« on: December 02, 2021, 12:08:53 pm »
Code: QB64: [Select]
  1. fishleft$ = "<*)))<{"
  2. fishright$ = "}<(((*>"
  3. x = 1
  4. y = Rnd * _Height
  5. direction = 1
  6. maxSpeed = 4
  7. speed = maxSpeed
  8.  
  9.     Color 2, 1
  10.     Cls
  11.  
  12.     Select Case direction
  13.         Case -1
  14.             _PrintString (x, y), fishleft$
  15.         Case 1
  16.             _PrintString (x, y), fishright$
  17.     End Select
  18.  
  19.     If speed > 0 Then
  20.         x = x + direction * speed
  21.         speed = speed - .2
  22.         If speed <= 0 Then
  23.             rest = Timer
  24.             restFor = Rnd * 3
  25.         End If
  26.     Else
  27.         If Timer - rest > restFor Then
  28.             speed = maxSpeed
  29.             bubbleX = Rnd * _Width
  30.             bubbleY = _Height
  31.             If Rnd < .5 Then
  32.                 y = y + 1
  33.             Else
  34.                 y = y - 1
  35.             End If
  36.         End If
  37.     End If
  38.  
  39.     If x < 1 Then x = 2: direction = direction * -1
  40.     If x + Len(fishleft$) > _Width Then x = _Width - Len(fishleft$): direction = direction * -1
  41.  
  42.     If y > _Height Then y = _Height
  43.     If y < 1 Then y = 1
  44.  
  45.     Color 7
  46.     If bubbleY >= 1 Then
  47.         _PrintString (bubbleX, Int(bubbleY)), "o"
  48.         bubbleY = bubbleY - Rnd
  49.     End If
  50.     _Display
  51.     _Limit 30
  52.  

Offline Petr

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  • The best code is the DNA of the hops.
Re: 🐠 Curious Fish
« Reply #1 on: December 02, 2021, 02:05:52 pm »
Nice :)

Offline Richard Frost

  • Seasoned Forum Regular
  • Posts: 316
  • Needle nardle noo. - Peter Sellers
Re: 🐠 Curious Fish
« Reply #2 on: December 02, 2021, 03:06:47 pm »
Cute.  Should have Don Ho's "Tiny Bubbles" playing in the background.
It works better if you plug it in.

Offline bplus

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  • Forum Resident
  • Posts: 8053
  • b = b + ...
Re: 🐠 Curious Fish
« Reply #3 on: December 03, 2021, 01:17:03 pm »
This looks like fun!

Code: QB64: [Select]
  1. _Title "     Fish:    press m for more,    l for less" 'b+ 2021-12-03
  2. Const sw = 1024, sh = 700, LHead$ = "<*", LBody$ = ")", LTail$ = "<{", RHead$ = "*>", RBody$ = "(", RTail$ = "}<"
  3. Type fish
  4.     As Integer LFish, X, Y, DX
  5.     As String fish
  6.     As _Unsigned Long Colr
  7.  
  8. Screen _NewImage(sw, sh, 32)
  9. _ScreenMove 180, 40
  10.  
  11.  
  12. '_FullScreen ' <<<<<<<<<<<<<<<   goto full screen once you know instructions for more and less fish
  13.  
  14.  
  15.  
  16. Color _RGB32(220), _RGB32(0, 0, 60)
  17. Dim As Integer i, nFish
  18. Dim k$
  19. nFish = 20
  20.  
  21. restart:
  22. ReDim Shared school(1 To nFish) As fish, kelp(sw, sh) As _Unsigned Long
  23. growKelp
  24. For i = 1 To nFish
  25.     NewFish i, -1
  26.     Cls
  27.     k$ = InKey$
  28.     If k$ = "m" Then ' more fish
  29.         nFish = nFish * 2
  30.         If nFish > 300 Then Beep: nFish = 300
  31.         GoTo restart
  32.     End If
  33.     If k$ = "l" Then ' less fish
  34.         nFish = nFish / 2
  35.         If nFish < 4 Then Beep: nFish = 4
  36.         GoTo restart
  37.     End If
  38.     For i = 1 To nFish ' draw fish behind kelp
  39.         If _Red32(school(i).Colr) < 160 Then
  40.             Color school(i).Colr
  41.             _PrintString (school(i).X, school(i).Y), school(i).fish 'draw fish
  42.             school(i).X = school(i).X + school(i).DX
  43.             If school(i).LFish Then
  44.                 If school(i).X + Len(school(i).fish) * 8 < 0 Then NewFish i, 0
  45.             Else
  46.                 If school(i).X - Len(school(i).fish) * 8 > _Width Then NewFish i, 0
  47.             End If
  48.         End If
  49.     Next
  50.     showKelp
  51.     For i = 1 To nFish ' draw fish in from of kelp
  52.         If _Red32(school(i).Colr) >= 160 Then
  53.             Color school(i).Colr
  54.             _PrintString (school(i).X, school(i).Y), school(i).fish 'draw fish
  55.             school(i).X = school(i).X + school(i).DX
  56.             If school(i).LFish Then
  57.                 If school(i).X + Len(school(i).fish) * 8 < 0 Then NewFish i, 0
  58.             Else
  59.                 If school(i).X - Len(school(i).fish) * 8 > _Width Then NewFish i, 0
  60.             End If
  61.         End If
  62.     Next
  63.  
  64.     _Display
  65.     _Limit 10
  66.  
  67. Sub NewFish (i, initTF)
  68.     Dim gray
  69.     gray = Rnd * 200 + 55
  70.     school(i).Colr = _RGB32(gray) ' color
  71.     If Rnd > .5 Then
  72.         school(i).LFish = -1
  73.         school(i).fish = LHead$ + String$(Int(Rnd * 5) + -2 * (gray > 160) + 1, LBody$) + LTail$
  74.     Else
  75.         school(i).LFish = 0
  76.         school(i).fish = RTail$ + String$(Int(Rnd * 5) + -2 * (gray > 160) + 1, RBody$) + RHead$
  77.     End If
  78.     If initTF Then
  79.         school(i).X = _Width * Rnd
  80.     Else
  81.         If school(i).LFish Then school(i).X = _Width + Rnd * 35 Else school(i).X = -35 * Rnd - Len(school(i).fish) * 8
  82.     End If
  83.     If gray > 160 Then
  84.         If school(i).LFish Then school(i).DX = -18 * Rnd - 3 Else school(i).DX = 18 * Rnd + 3
  85.     Else
  86.         If school(i).LFish Then school(i).DX = -6 * Rnd - 1 Else school(i).DX = 6 * Rnd + 1
  87.     End If
  88.     school(i).Y = _Height * Rnd
  89.  
  90. Sub growKelp
  91.     Dim kelps, x, y, r
  92.     ReDim kelp(sw, sh) As _Unsigned Long
  93.     kelps = Int(Rnd * 20) + 20
  94.     For x = 1 To kelps
  95.         kelp(Int(Rnd * sw / 8), (sh - 16) / 16) = _RGB32(0, Rnd * 128, 0)
  96.     Next
  97.     For y = sh / 16 To 0 Step -1
  98.         For x = 0 To sw / 8
  99.             If kelp(x, y + 1) Then
  100.                 r = Int(Rnd * 23) + 1
  101.                 Select Case r
  102.                     Case 1, 2, 3, 18 '1 branch node
  103.                         If x - 1 >= 0 Then kelp(x - 1, y) = kelp(x, y + 1)
  104.                     Case 4, 5, 6, 7, 8, 9, 21 '1 branch node
  105.                         kelp(x, y) = kelp(x, y + 1)
  106.                     Case 10, 11, 12, 20 '1 branch node
  107.                         If x + 1 <= sw Then kelp(x + 1, y) = kelp(x, y + 1)
  108.                     Case 13, 14, 15, 16, 17, 19 '2 branch node
  109.                         If x - 1 >= 0 Then kelp(x - 1, y) = kelp(x, y + 1)
  110.                         If x + 1 <= sw Then kelp(x + 1, y) = kelp(x, y + 1)
  111.                 End Select
  112.             End If
  113.         Next
  114.     Next
  115.  
  116. Sub showKelp
  117.     Dim y, x
  118.     For y = 0 To sh / 16
  119.         For x = 0 To sw / 8
  120.             If kelp(x, y) Then
  121.                 Color kelp(x, y)
  122.                 _PrintString (x * 8, y * 16), Mid$("kelp", Int(Rnd * 4) + 1, 1)
  123.             End If
  124.         Next
  125.     Next
  126.  

EDIT: removed unused variables
« Last Edit: December 03, 2021, 01:31:16 pm by bplus »

Marked as best answer by on April 28, 2024, 06:55:05 pm

FellippeHeitor

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Re: 🐠 Curious Fish
« Reply #4 on: December 03, 2021, 07:29:26 pm »
  • Undo Best Answer
  • Whooooooa! Your mods never disappoint, bplus!

    Offline johnno56

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    Re: 🐠 Curious Fish
    « Reply #5 on: December 03, 2021, 07:41:27 pm »
    Now where have I seen this program before? It looks familiar. Can't quite put my finger on it... LOL
    Text or not. It still looks impressive. Nicely done!
    Logic is the beginning of wisdom.

    Offline bplus

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    • Posts: 8053
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    Re: 🐠 Curious Fish
    « Reply #6 on: December 03, 2021, 11:26:15 pm »
    Thanks guys, yeah new use for old code. The random letters from "kelp" worked really nice for water effect.