Thanks Fellippe and Ashish
'You can change the update frequency by calling SetFrameRate DesiredRate%
Dang! I am poor reader. Missed this all yesterday! So I didn't have to change the numbers, probably...
Here are my notes in .bas file for those who might want some hints for using InForm:
' notes: Do not use _display or _delay in screen repaints!
' Do not remove empty subs for form events created by UiEditor.
' Due to very fast screen updates:
' I had to reduce gravity and speeds to 1/10th except thruster acceleration.
' I had to go back and change numbers for controls so just used the updated form file.
' Also modified crash report again.
' Added code to draw flash of thruster at same time as drawing rest of scene.
Improvements using InForm:
+ Nice Fuel Gage = Progress Bar
+ Accurate response to mouse click of Buttons
+ Much easier tracking events.
+ Layout is independent and in separate file of run time workings. I was able to go back and modify numbers in the Frm file many times. Such would be OK as long as new Controls aren't added.
Designing Form:
Since I am familiar with VB the automatic naming of controls was a hindrance, I'd set the name change numbers and the name would be changed with new suffix...
When I changed font size, the width and height for label control changed and sometimes to weird numbers.
Still have not mastered how to grab control to move it around, I had numbers preplanned and just punched them in.
Oh, I am still trying to get use to pressing enter to set a control number.
To Do For Project:
Try and get original numbers working by changing frame rate.
Do something better with terrain making.
Make it more a game by possibly landing and taking off from different sites like delivering supplies across a moon.
So points for speed of getting route finished quickly with extra points for low fuel usage...