Author Topic: Some info regarding $IF precompiler directives  (Read 2143 times)

0 Members and 1 Guest are viewing this topic.

Offline bplus

  • Global Moderator
  • Forum Resident
  • Posts: 8053
  • b = b + ...
Re: Some info regarding $IF precompiler directives
« Reply #15 on: March 13, 2022, 02:32:58 pm »
OK thanks!

Marked as best answer by on May 24, 2024, 02:34:39 pm

Offline bplus

  • Global Moderator
  • Forum Resident
  • Posts: 8053
  • b = b + ...
Re: Some info regarding $IF precompiler directives
« Reply #16 on: March 13, 2022, 03:37:01 pm »
  • Undo Best Answer
  • Ah Dav's number works better than Steve's but Steve pointed to right place. You guys tied :)

    Works well now! (Windows only sorry PI guys)
    Code: QB64: [Select]
    1. _Title " MessageBox test - look behind the QB64 app on tool bar if not seen on top. Lean on esc to quit... "
    2.  
    3. ' Thank you FellippeHeitor!
    4. $If WIN Then
    5.         Function MessageBox (ByVal ignore&, message$, title$, Byval type&)
    6.     End Declare
    7.     DECLARE LIBRARY ""
    8.     FUNCTION MessageBox (BYVAL ignore&, message$, title$, BYVAL type&)
    9.     END DECLARE
    10.  
    11. Const xmax = 800, ymax = 600, PI = 3.141592653589793
    12. Screen _NewImage(xmax, ymax, 32)
    13. _ScreenMove 300, 40
    14.  
    15.     Cls
    16.     drawLandscape
    17.     Color &HFFFFFFFF, &HFF000000
    18.     kind = 1 + 4096 ' 0 is just OK, 1 is OK & Cancel
    19.     Print "Warning a Modal Message Box may come up off screen, you program is waiting for that!."
    20.     answer = MessageBox(0, "You might have to look for me off screen. Lean on escape button to quit. Now you should quit seeing me with Cancel.", "Test MessageBox", kind)
    21.     Print answer
    22.  
    23.     'cant mess with first parameter?
    24.     _Delay 2
    25.     If answer = 2 Then End
    26.     k$ = InKey$ ' curious if key press in messageBox will interfere with inkey$
    27.     If k$ = "q" Then End
    28.     _Limit 1
    29.  
    30. Sub drawLandscape
    31.     'needs midInk, irnd
    32.  
    33.     Dim i As Long, startH As Single, rr As Long, gg As Long, bb As Long
    34.     Dim mountain As Long, Xright As Single, y As Single, upDown As Single, range As Single
    35.     Dim lastx As Single, X As Long
    36.     'the sky
    37.     For i = 0 To ymax
    38.         midInk 0, 0, 128, 128, 128, 200, i / ymax
    39.         Line (0, i)-(xmax, i)
    40.     Next
    41.     'the land
    42.     startH = ymax - 200
    43.     rr = 70: gg = 70: bb = 90
    44.     For mountain = 1 To 6
    45.         Xright = 0
    46.         y = startH
    47.         While Xright < xmax
    48.             ' upDown = local up / down over range, change along Y
    49.             ' range = how far up / down, along X
    50.             upDown = (Rnd * .8 - .35) * (mountain * .5)
    51.             range = Xright + irnd&(15, 25) * 2.5 / mountain
    52.             lastx = Xright - 1
    53.             For X = Xright To range
    54.                 y = y + upDown
    55.                 Color _RGB(rr, gg, bb)
    56.                 Line (lastx, y)-(X, ymax), , BF 'just lines weren't filling right
    57.                 lastx = X
    58.             Next
    59.             Xright = range
    60.         Wend
    61.         rr = irnd&(rr - 15, rr): gg = irnd&(gg - 15, gg): bb = irnd&(bb - 25, bb)
    62.         If rr < 0 Then rr = 0
    63.         If gg < 0 Then gg = 0
    64.         If bb < 0 Then bb = 0
    65.         startH = startH + irnd&(5, 20)
    66.     Next
    67.  
    68. Sub midInk (r1%, g1%, b1%, r2%, g2%, b2%, fr##)
    69.     Color _RGB32(r1% + (r2% - r1%) * fr##, g1% + (g2% - g1%) * fr##, b1% + (b2% - b1%) * fr##)
    70.  
    71. Function irnd& (n1, n2) 'return an integer between 2 numbers
    72.     Dim l%, h%
    73.     If n1 > n2 Then l% = n2: h% = n1 Else l% = n1: h% = n2
    74.     irnd& = Int(Rnd * (h% - l% + 1)) + l%
    75.  
    76.  
    77.