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Messages - Cobalt

Pages: 1 ... 57 58 [59]
871
Programs / Re: eRATication
« on: July 17, 2018, 10:19:57 am »
very interesting game Bplus. I give it a B+!

One thing I noticed(least in the first version at top of the thread) is that you only hit the rats in the arse area, and the shot continues on after the hit.

A slight improvement to would be to have the explosions happen as part of the main loop so there is not that slight pause every time you make a kill, that may just be my old laptop causing it though.  basically you have a explosion routine that is called each loop that makes the explosion grow a step. That way the explosions happen but the game doesn't pause, and it could even have multiple kills happening at once. kind of how my first (and only 100% completed) BASIC game , Space Dodger and the Giant Killer Space Hamsters, ran. a game lost to Geocities I'm afraid. 

872
QB64 Discussion / Re: Program ends without warnings in small screen
« on: July 15, 2018, 11:59:05 am »
so is your image(window) a text area or a graphical area? if you want text you need to use 0(zero) not 256. your first example flat out crashes on my computer. probably cause windows can not fit the title bar in a space 10 pixels wide.
if you want a text area 10 characters square then you need to use _newimage(10,10,0)

otherwise I'm going to guess that the area is just too small for the OS to use.

873
QB64 Discussion / Re: Send Control Keys to a Web Page
« on: July 12, 2018, 09:55:08 pm »
he could send ALT then "E" then "A" to select all
then send ALT then "E" then "C" to copy.
cant remember the key code for ALT right off my head.

and thats for Windows with FireFox browser.

874
QB64 Discussion / Re: Multi Thread?
« on: July 08, 2018, 10:36:39 pm »
So kind of like a game where you have a host and 2 players? or just 2 players?
You can have a host program and multiple clients(players) connected and share data between them, through communications.
That's how my Monopoly game is set up, a host program and up to 8 clients and it communicates through IRC chat room chatter.

or if its all on the same machine you could just have a common data file open by both programs to share the values. Least I believe you can do that, I've never tried, having 2 programs open the same file that is.

875
Programs / Re: ASCII Animation
« on: March 23, 2018, 09:01:27 am »
This si a type of application where ONKEY is arguably a better choice for responsiveness. With INKEY$, the loop has to complete before the program ends. With ONKEY, it would be spontaneous.

GOSUB is never better..
Code: QB64: [Select]
  1. TRUE = -1
  2.   IF INKEY$ = CHR$(27) THEN exitflag%% = TRUE
  3.   IF NOT exitflag%% THEN
  4.    FOR i = 1 TO 20
  5.      PRINT i;
  6.      _DELAY .25
  7.      IF INKEY$ = CHR$(27) THEN exitflag%% = TRUE: i = 21 'and if your already in the FOR\NEXT
  8.    NEXT
  9.   END IF
  10. LOOP UNTIL exitflag%%
  11.  
  12.  

while I like pasta myself, I really don't like it in my code. :)

876
Programs / Re: ELIZA straight from Morristown to QB64
« on: February 18, 2018, 05:44:53 pm »
Pete, I'm hard-pressed to find the relevance or the potency of anything you post on the Internet, let alone this set of forums. You are nothing but a non-contributing spammer as far as I, or anyone else here is concerned - I'd love to see if anyone steps forward to defend the garbage you post when I go and start deleting it as irrelevant, just like you are.

Clippy has been too quiet as of late, somebody has to take up the slack.
anyway
I miss the mathblab eliza, remember the shite I ran with her back then. laugh your ass off for hours with the way things went.

877
QB64 Discussion / Re: QB64 coding challenge
« on: July 26, 2017, 02:24:55 pm »
trying to figure out what the commands do is the, shall we say, interesting part. pulled up a copy of a refernece manual for AMOS and 90% of the commands in that program are there but not all of them. like what the hey does the Td on all those lines do? its not in the manual I found. nether is 'object' or 'face'. I guess it probably depends on just which version of AMOS, as the manual I found is for AMOS Professional written soumtime around 93'-94' and is 556 pages long.

878
QB64 Discussion / Re: TCP/IP Messenger not Working?
« on: July 24, 2017, 12:15:02 am »
yeah, print # and input # work great in the SDL version of QB but not the GL.
so if your using the current build change your Print # to Put # and your Input # to Get #.

and make sure that variables are all shared between SUBs or returned by Functions.(get message would be better as a function in my option but I guess it depends on where in the program the message gets displayed)

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