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Messages - Qwerkey

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16
QB64 Discussion / Re: How about dictating your QB64 Program?
« on: January 27, 2022, 12:54:52 pm »
Speech recognition is nowadays handled so brilliantly by on-line supercomputers.  iPhone dictation is much better than Windows 11 (as you'd expect).

I have a regional English accent and iPhone dictation was virtually perfect (without any training for my accent which was astounding).  I even gave it the vernacular 'blimey' and it got it perfectly.  Just amazing.

17
Ryan, good to hear our new Team member.  Things sound very positive for QB64's future.  I summarise a quote from your interview: "if I want to do something serious I come back to QB(64)", yay!

Enough of the bouquets, now for the brickbats!  I find not a single post in the Programs board by author @RCcola1987 !  (Maybe you did stuff for the defunct site?).  I suggest that this should be corrected, and pretty soon.  And if it's good enough, the Curating Team might add it to our Samples.

18
Programs / Re: New SICK project
« on: January 26, 2022, 04:33:09 am »
@eoredson Erik, Library post updated.  But I note that the version number of the code (v64.0a r5.5a) is the same as that of the version which it has replaced.

19
Programs / Re: New SICK project
« on: January 25, 2022, 02:18:31 pm »
Will do.

20
QB64 Discussion / Re: associativity of the exponential operator
« on: January 24, 2022, 04:15:22 am »
gentlemen no need to call names, the question I posted is logical and there's a reason, I was perusing the rosetta code and came to this https://rosettacode.org/wiki/Arbitrary-precision_integers_(included)
the question I posted said nothing about operator precedent ambiguity or the need to use parenthesis to eliminate them

@jack Just to clarify, neither I nor Steve was being insulting (by using the word 'idiot').  I used it self-deprecatingly and Steve referred to this humorously.  Your post is relevant and interesting (although until I read it, I didn't know what the title meant).

21
QB64 Discussion / Re: Impossible Expanding Graphics
« on: January 24, 2022, 04:08:54 am »
@Dimster I do want to add a section to our Learning board featuring useful titbits and FAQs.  I'm still working out how to go about this.  The Junior Librarian (me) will discuss with the Senior Librarian ( @bplus ) to sort this out, and then we'll put it to the New Team.  I must also get more Samples / Utilities entries.

22
QB64 Discussion / Re: Impossible Expanding Graphics
« on: January 23, 2022, 01:01:43 pm »
@SMcNeill As per your command, I haven't looked at anybody else's replies & I tried the code from your initial post.  Things expand gradually.  So you think "why should that happen?".

Then you observe that the expansion is 1 pixel per cycle in x- and y-.  The _PUTIMAGE is (1000,1000)-(0,0).  The (1000,1000) co-ordinates are 1 pixel bigger than the screen.  If you change the _PUTIMAGE to (999,999)-(0,0), the image (flickers a little) and stays where it is.  Just a Steve exercise is noting the _PUTIMAGE co-ordinates are 0 to _NEWIMAGE(upper values minus 1).

QED!  Qwerkey to go to the top of the class!???

After being marked by teacher McNeill, I'll read bplus's replies (doubtless will put mine to shame).


23
QB64 Discussion / Re: associativity of the exponential operator
« on: January 21, 2022, 12:20:37 pm »
The idiot's working rule (I always follow this):

Always put brackets in.


24
Programs / Re: Pi-in-the-Sky Graphics Demonstration Program (with 3D)
« on: January 15, 2022, 01:25:59 pm »
@bplus Fellow Librarian, you always wanted this in the Library.  This is a whimsical output project (although the basis of the project was serious - to demonstrate the power of QB64 in graphics).  I put it into the Graphics Library at this time to show that QB64 is quite definitely for the amateur (as well as quasi-professional): nobody need fear the transition to the new team.  Incidentally, the program is slightly updated: now all the scenes have appropriate audio.

25
QB64 Discussion / Re: A New Beginning
« on: January 14, 2022, 02:48:36 pm »
@Qwerkey

I did notice in "a new section to the homepage" we can post messages. But it looks like a special log-in for that, as it asks me to log-in when I already am here at forum.

@bplus I expect that Fellippe is still setting things up at the Homepage.  Probably they don't want immediate Logins and replies: Robert and Fellippe would doubtless feel embarrassed by the approbation and flattery which Bill would want to heap upon them.

26
QB64 Discussion / Re: A New Beginning
« on: January 14, 2022, 11:57:29 am »
@FellippeHeitor ( @odin )'s initial post here gives Robert's forum ID as @RCcola1987 but, as @bplus says, this ID does not exist at the forum (this is Robert's ID on Discord).  So, we'll need to have Robert's forum ID for contact here as well.  (odin:  you gods really ought to be infallible).

27
QB64 Discussion / Re: A New Beginning
« on: January 13, 2022, 03:08:56 pm »
We wish the new team the same degree of amazing success as has happened under Fellippe and beforehand under Galleon.

28
QB64 Discussion / Re: Spring Cleaning
« on: January 12, 2022, 05:41:05 am »
I'm still running my Aspire 1 Netbook (geez, it's slow, but OK for occasional use away from computer room if necessary).



29
QB64 Discussion / Re: Small hiccup in ABS
« on: January 05, 2022, 05:34:37 am »
Thanks everybody for clearing that up.

To the inveterate idiots of the community, it would not have occurred that ABS(-128) would ever be anything except 128, but now that you've explained that ABS() retains the variable type, we see that for a byte 128 -> -128.

You really shouldn't let technology loose on the unthinking!

30
QB64 Discussion / Re: Small hiccup in ABS
« on: January 04, 2022, 02:09:54 pm »
A good point, @jack , but It's still -ve without using PRINT.

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