QB64.org Forum
Active Forums => QB64 Discussion => Topic started by: FellippeHeitor on January 04, 2019, 12:01:35 pm
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Recent works involving updating the mingw version shipped with QB64 have now begun showing in our homepage at www.qb64.org (http://www.qb64.org).
The dev build for Windows now comes in 64bit flavor but you can still alternatively download the 32bit version.
The c++ compiler has been updated for both architectures, which is expected to result in more efficiency for the final executable.
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Happy to finally hear we’re offering an official 64-bit version. Now I won’t need to worry about updating and announcing a new version every couple of months to keep folks up to date with fixes/enhancements. It’s a good day in QB64land! ;)
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;-)
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Question: Is the repo now 64-bit, or still 32-bit? If I clone it with github, which version will I be working with?
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You will get both compilers but the setup script will choose which to set as default according to your system.
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You couldn't have done this last week, 'cause that's when I updated !!!
Oh well...
Pete :D
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I gather the major difference between 64 & 32 bit is Speed. ie speed in calculations, speed in write/retrieve from internal storage, speed in print to screens? Is that correct, or might there also be a volume of data advantage as in multi-tasking? Sorry Steve if you have answered this question multiple times before, if you recall the thread(s) I'll track it (them) down.
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Bert made some speed comparison tests in this thread...
https://www.qb64.org/forum/index.php?topic=931.0
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I gather the major difference between 64 & 32 bit is Speed. ie speed in calculations, speed in write/retrieve from internal storage, speed in print to screens? Is that correct, or might there also be a volume of data advantage as in multi-tasking? Sorry Steve if you have answered this question multiple times before, if you recall the thread(s) I'll track it (them) down.
4 major differences, in my experience:
1) Faster compile times for me, usually.
2) Smaller EXE created from compilation.
3) Faster execution times/program speed.
4) Removal of the 2GB max memory limit for programs.
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I don't think I can attest to faster compiling times. It actually seemed a bit slower, but that may have been just me thinking about it will be faster, in other words more awareness can distort time.
I still need to install the one Fell just upped on the homepage tonight. I'm using the Dec 22nd one presently. It's certainly worth noting how seamless all this new versions are. Very professional!
Pete
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I never actually tried to run the downloads, so it's good to hear they're working as intended. Just curious, is there anyone who will be using the 32 bit version?
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I never actually tried to run the downloads, so it's good to hear they're working as intended. Just curious, is there anyone who will be using the 32 bit version?
+1 (still need it on some old 32Bit Windows based CNC tool machines at work)
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I never actually tried to run the downloads, so it's good to hear they're working as intended. Just curious, is there anyone who will be using the 32 bit version?
I will be having it around. I have potential users for some of my RPGWare apps that need 32bit.
RPGWare = RPG Software Tools ; Circa 95% of my QB64 work is still on or about various RPG oriented tools. RPG = Role Playing Games I do not use the other 2 common definitions for RPG and probably never will thankfully.
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thank you!
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Thank you for the 64bit Windows Dev build. I've been using Steve's version for quite sometime. I found it to be faster and not have the 2 GB limit. I'm sure there are other benefits as well.