- _Title "Even Better Stars 2 Arrow Steering" 'b+ 2021-11-23 try with arrow steering 
- 'Better Stars.sdlbas (B+=MGA) 2016-05-16 
- ' odd or even number of point, fat or skinny, better fills 
-   
- 'Print (Pi) 'check pi 
- 'End 
- Const-  Radians  =-  Pi  / 180 'to convert an angle measured in degrees to and angle measure in radians, just mutiply by this
 
-   
- 'setdisplay(xmax, ymax, 32, 1) 
- 'setcaption("Better Stars demo") 
- 'autoback(-2) 
-   
- 'main 
- Dim Shared-  x (- NS ),-  y (- NS ),-  dx (- NS ),-  dy (- NS ),-  ri (- NS ),-  ro (- NS ),-  p (- NS ),-  a (- NS ),-  turn (- NS ),-  fill (- NS ),-  c (- NS ) As _Unsigned Long
 
- loopcounter = 0 
-     NewStar i 
-             x(i) = x(i) + 2 * ri(i) ^ 2 
-             dx(i) = dx(i) + 1 
-   
-             x(i) = x(i) - 2 * ri(i) ^ 2 
-             dx(i) = dx(i) - 1 
-   
-             y(i) = y(i) + 2 * ri(i) ^ 2 
-             dy(i) = dy(i) + 1 
-             y(i) = y(i) - 2 * ri(i) ^ 2 
-             dy(i) = dy(i) - 1 
-   
-             'ink(colr(c(i))) 
-             Star x(i), y(i), ri(i), ro(i), p(i), a(i), fill(i) 
-             x(i) = x(i) + dx(i) 
-             y(i) = y(i) + dy(i) 
-             ri(i) = 1.015 * ri(i) 
-             ro(i) = 1.015 * ro(i) 
-             a(i) = a(i) + turn(i) 
-             NewStar i 
-     'screenswap 
-     'wait(50) 
-     loopcounter = loopcounter + 1 
-   
-   
-     x(nxt) = Cx + r * dx(nxt) 
-     y(nxt) = Cy + r * dy(nxt) 
-     ro (- nxt ) =-  ri (- nxt ) + 1 + Rnd
-     fill(nxt) = 0 'Int(Rnd * 2) 
-     c(nxt) = rndColor~& 
-   
-   
- Sub-  Star  (- x ,-  y ,-  rInner ,-  rOuter ,-  nPoints ,-  angleOffset ,-  TFfill )
 
-     ' x, y are same as for circle, 
-     ' rInner is center circle radius 
-     ' rOuter is the outer most point of star 
-     ' nPoints is the number of points, 
-     ' angleOffset = angle offset IN DEGREES, it will be converted to radians in sub 
-     ' this is to allow us to spin the polygon of n sides 
-     ' TFfill filled True or False (1 or 0) 
-     p_angle = Radians * (360 / nPoints): rad_angle_offset = Radians * angleOffset 
-     x1  =-  x  +-  rInner  * Cos(- rad_angle_offset )
-     y1  =-  y  +-  rInner  * Sin(- rad_angle_offset )
-         x2  =-  x  +-  rOuter  * Cos(- i  *-  p_angle  +-  rad_angle_offset  + .5 *-  p_angle )
-         y2  =-  y  +-  rOuter  * Sin(- i  *-  p_angle  +-  rad_angle_offset  + .5 *-  p_angle )
-         x3  =-  x  +-  rInner  * Cos((- i  + 1) *-  p_angle  +-  rad_angle_offset )
-         y3  =-  y  +-  rInner  * Sin((- i  + 1) *-  p_angle  +-  rad_angle_offset )
-         x1 = x3: y1 = y3 
-         'Circle (x, y), 2, &HFFFFFFFF 
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