'x = BlockSize * (i - (Ubound(WorldMesh,1)/2)) + (Rnd - .5) * BlockSize
'x = BlockSize * (i - (UBound(WorldMesh, 1) / 2)) + (Rnd () * BlockSize
'x = BlockSize * (i - (Ubound(WorldMesh,1)/2)) + BlockSize * (Rnd - .5)
'x = BlockSize * (i - (UBound(WorldMesh, 1) / 2)) + BlockSize * (Rnd ()
'x = BlockSize * (i - UBound(WorldMesh, 1) / 2) + BlockSize * (Rnd - .5) 'seems like extra set () remove
'x = BlockSize * (i - UBound(WorldMesh, 1) / 2) + BlockSize * (Rnd () ' damn!
'x = BlockSize * (i - UBound(WorldMesh) / 2) + BlockSize * (Rnd -.5) ' is it 2nd dim of Ubound?
'x = BlockSize * (i - UBound(WorldMesh) / 2) + BlockSize * (Rnd () ' nope still bad!
' x = i - UBound(WorldMesh) / 2 + (Rnd -.5)
'x = i - UBound(WorldMesh) / 2 + (Rnd () ' still bad!!!
'x = 10 + 8* (Rnd - .5)
'x = 10 + 8 * (Rnd - .5) ' OK
'x = ubound(mesh) + 8* (Rnd - .5)
'x = UBound(mesh) + 8 * (Rnd () ' looks like problem with Ubound
'x = sin(mesh) + 8*(rnd -.5)
'x = Sin(mesh) + 8 * (Rnd - .5) 'ok
'x = lbound(mesh) + 8* (Rnd - .5)
x
= LBound(Mesh
) + 8 * (Rnd () ' oops again! and the M of Mesh is fixed!!!