QB64.org Forum
Active Forums => QB64 Discussion => Topic started by: PMACKAY on August 16, 2018, 02:42:15 am
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I want to thank "bplus" for his help with the keyboard routines and valuable input he has given me.
also thank you to the other people for hints on the speedups
this is still a work in progress
there is a zip here with instructions in it
will be posting here from now on. as things get more complicate (or simple) i may just end up puting my code as compiled for linux. (windows also)
anyway this is ascii graphics only and 16colour (8 at a time) to look similar to zzt which i think is cool :)
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Download the next zip below..
this zip will allow you to walk around maps
(working on code to save data on maps (so level is as left it) so it does not run like a rom image.))
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*** Now saves states of all maps ***
12 x maps so far just while testing.. hoping to at least have 50
need to reset data for maps when reload.... code needing to be written.
monsters need to be coded
more maps to be coded
all downloaded contents need to take newest first as have changes progessed
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thats it for tonight.... need a break.. better colours added
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:) I think someone has been bitten by the Basic Bug and is overflowing with enthusiasm.
Save some for tomorrow. :)
Append: OK I have tried the MK.zip from other thread and recommend in your read me file to say to run the levcreat.bas file first because that is what creates the map files for the levels.
I worked through level 1 getting all the diamonds and entered and the next level loaded fine,
I also recommend version numbers to all these MK.zip files you are posting and a sentence or two describing what's new in each MK.zip version.
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update
17 august 2018
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Map loading and saving Fixed (new game new map) where old game old map
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off to bed now. tired but here are some very minor changes including small stuff as in text file... will start on monsters next build as maps work good
see readme.txt
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off to bed now. tired but here are some very minor changes including small stuff as in text file... will start on monsters next build as maps work good
see readme.txt
i HAVE JUST UPLOADED ANOTHER ZIP "I FORGOT TO ADD ONE MORE FILE BUT FIXED NOW" / can now be compiled for windows also OOPSIE
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This is best to download.
new features to make the game better to use. able to add a tittle also now that game play is being desinged through a loop
will be
title
game
loop tittle (title will include highscores, names, maybe demo of a couple of maps)
other inside stuff to work on first.. game loop
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This is best to download.
new features to make the game better to use. able to add a tittle also now that game play is being desinged through a loop
will be
title
game
loop tittle (title will include highscores, names, maybe demo of a couple of maps)
other inside stuff to work on first.. game loop
in the first map remove the small v
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OK I have just been doing bug fixing stuff
Fixed Code. Readme File in zip states all the changes, fixes.
ZIP file here contains all repairs, missing bits, working.
compile the MAPCREATE file first and run (has a few bits of data fixed in the maps so will work correctly)
then compile MK
now it is ready to run... Readme File tells you what has been fixed and what is happening in future updates
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Another Build
MONSTERS WORKING
uNLIMITED AMOUNT OF MONSTERS. JUST EDIT THE MAPS AND PLACE "m" OR "M" WHERE MONSTERS START
still in primitive stage for monsters but they are there and the work. needs work on setting an AI up. but they are working. stage 1 of monsters
Download below
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Monster Bugs Fixed.. now working correctly
this is build 19thbuild1
-------------------------------much better than build0
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BuildAugust 19th02
more maps. total of 16 now. working good so far.
Download this version below as is the most recent. The readme will tell you how to run this.
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More Maps More Fixes. I am going to add another feature soon. its in the text file. (24maps now)
map edit will have to be made soon. O O
\__/
have fun (i think)
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No updates today... Installing Linux mint 19 with cinnamon :( KDE is much nicer. Still have sound issue. Will put a creative labs in thursday. PCE x
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See readme
Work in progress but is working great