Active Forums => Programs => Topic started by: Primal on April 02, 2021, 08:11:05 am
Title: advaced battle robot
Post by: Primal on April 02, 2021, 08:11:05 am
Hello everyone
I started several months ago a personal challage to create a very simple game and then recreate it slightly differently in other programming languages, using only assets created with the programming language itself, no extenal graphic files, no sound files (only exception are fonts). I also used the original quick basic to create a dos binary just for fun.
Working with qb64 was fun and probaly the easiest programig language to work with.
I first started with Javascript/html, then C with SDL, then python with pygame and now QB64. My itch.io page https://fildubek.itch.io/abr (https://fildubek.itch.io/abr) Google drive with binaries https://cutt.ly/bzR3wmS (https://cutt.ly/bzR3wmS) My git link https://github.com/fildubek/abr (https://github.com/fildubek/abr)
Title: Re: advaced battle robot
Post by: bplus on April 02, 2021, 01:20:44 pm
Works but apparently I keep entering wrong missile. Some instructions might be helpful.
Title: Re: advaced battle robot
Post by: bplus on April 02, 2021, 02:27:51 pm
Quote
REM Loop through the story message until enter is pressed DO CLS PRINT "We managed to build our own robot, so now we can fight back" PRINT " " PRINT "Press ENTER to continue" SLEEP 1 LOOP UNTIL INKEY$ = CHR$(13)
Ah maybe there was something in story message that didn't get finished or was cut?
Title: Re: advaced battle robot
Post by: Primal on April 03, 2021, 06:51:07 am
Like a said I wanted it to run also on Dos, that is why I use screen 2.
As for the message it is not cut, but each version of the game contains part of it.