QB64.org Forum
Active Forums => QB64 Discussion => Topic started by: jakeh0916 on February 18, 2021, 05:52:37 pm
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Brought to you by _MAPTRIANGLE (3d with hardware images, but absolutely no other OpenGL components) and lot of matrices.
The model is fully 3d-rendered and textured with a camera capable of flying around and clipping all the tris, running at around 250fps, 1080x720. One day, maybe, I'll use this engine to make a game with QB64, but that requires a lot of time which I've been finding scarce lately.. Let me know what you all think!
(screenshot attached)
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Looks like a ton of work to make a game out of it.
Pete
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That looks awesome! Hope it's ready for sharing soon, I'd love to peek at it.
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Looks awesome! Great way to push the envelope of qb64!
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Is that Guinevere or her alter-ego Guin, up there in the window? Looks like she is hugging Snoopy, so must be Guinevere. :-))
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WTF!!!
How this got only 4 single line replies is beyond me!
OMG! I use project64 when i want that old skool gaming experience, i never believed that QB64 would ever run, or that any one would ever make a decompiler/encoder for N64 games....i'm a ID games engine guy so thats why i've focused my 3d work on their models/levels....when i get a chance i cant wait to ahvea look through this...
Unseen