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Active Forums => QB64 Discussion => Topic started by: jakeh0916 on February 18, 2021, 05:52:37 pm

Title: Super Mario 64 level rendered in QB64 (no opengl)
Post by: jakeh0916 on February 18, 2021, 05:52:37 pm
Brought to you by _MAPTRIANGLE (3d with hardware images, but absolutely no other OpenGL components) and lot of matrices.

The model is fully 3d-rendered and textured with a camera capable of flying around and clipping all the tris, running at around 250fps, 1080x720. One day, maybe, I'll use this engine to make a game with QB64, but that requires a lot of time which I've been finding scarce lately.. Let me know what you all think!

(screenshot attached)
Title: Re: Super Mario 64 level rendered in QB64 (no opengl)
Post by: Pete on February 18, 2021, 07:43:42 pm
Looks like a ton of work to make a game out of it.

Pete
Title: Re: Super Mario 64 level rendered in QB64 (no opengl)
Post by: FellippeHeitor on February 18, 2021, 07:47:12 pm
That looks awesome! Hope it's ready for sharing soon, I'd love to peek at it.
Title: Re: Super Mario 64 level rendered in QB64 (no opengl)
Post by: 40wattstudio on February 19, 2021, 04:34:47 pm
Looks awesome! Great way to push the envelope of qb64!
Title: Re: Super Mario 64 level rendered in QB64 (no opengl)
Post by: bplus on February 20, 2021, 10:34:36 am
Is that Guinevere or her alter-ego Guin, up there in the window? Looks like she is hugging Snoopy, so must be Guinevere. :-))
Title: Re: Super Mario 64 level rendered in QB64 (no opengl)
Post by: Unseen Machine on February 22, 2021, 10:02:43 pm
WTF!!!

How this got only 4 single line replies is beyond me!

OMG! I use project64 when i want that old skool gaming experience, i never believed that QB64 would ever run, or that any one would ever make a decompiler/encoder for N64 games....i'm a ID games engine guy so thats why i've focused my 3d work on their models/levels....when i get a chance i cant wait to ahvea look through this...

Unseen