rFactor! = .25: gFactor! = .25: bFactor! = .5
rFactor! = c1: gFactor! = c2: bFactor! = c3
cx
= (SIN(t
) * 300) + 450 cy
= (COS(t
) * 300) / 2 + 200 max_v_index = max_v_index + .065
vert(max_v_index).x = cx
vert(max_v_index).y = cy
cx2
= (SIN(t
) * 200) + 450 cy2
= (COS(t
) * 200) / 2 + 200 max_v_index = max_v_index + .065
vert(max_v_index).x = cx2
vert(max_v_index).y = cy2
glInit = 1
'set the gl screen so that it can work normal screen coordinates