rFactor! = 0.5: gFactor! = 2.5: bFactor! = 0.5
'CLS
vram
= (UBOUND(vert
) * 4) / 1024
t = t + 1
px = mx: py = my
'px = mx: py = my
vert(max_v_index).x = i
vert(max_v_index).y = map(i, px, mx, py, my)
max_v_index = max_v_index + 1
'IF max_v_index > UBOUND(vert) THEN REDIM _PRESERVE vert(max_v_index * 2) AS vec2
vert(max_v_index).x = map(i, py, my, px, mx)
vert(max_v_index).y = i
max_v_index = max_v_index + 1
'IF max_v_index > UBOUND(vert) THEN REDIM _PRESERVE vert(max_v_index * 2) AS vec2
'px = mx: py = my
notthistime:
m = 0
'This sub was changed from points to lines.
glInit = 1
'set the gl screen so that it can work normal screen coordinates
'For j=1 to 15
'_glColor4f rFactor!, gFactor!, bFactor!, 0.015
'_glDrawArrays _GL_POINTS, 10, max_v_index
FUNCTION map!
(value!
, minRange!
, maxRange!
, newMinRange!
, newMaxRange!
) map! = ((value! - minRange!) / (maxRange! - minRange!)) * (newMaxRange! - newMinRange!) + newMinRange!