DX0 = -2: DY0 = 2: DX1 = -2: DY1 = -2: DX2 = 2: DY2 = 2: DX3 = 2: DY3 = -2
' SX0 SX2 y
' dx0 X left = - right = + - x -z +x
' Y dole = - nahore = + -y
' Z vzadu = max - 10, normalne ale -1
' SX1 SX3
tt = .01: t = .1
StredX = Mx
t
= t
+ tt:
IF t
> 1 OR t
< .1 THEN tt
= tt
* -1 _MAPTRIANGLE (SX0
, SY0
)-(sx3
, sy3
)-(SX1
, SY1
), img&
TO(DX0
, DY0
, R
)-(DX3
, DY3
, S
)-(DX1
, DY1
, R
), 0, _SMOOTH _MAPTRIANGLE (SX0
, SY0
)-(sx3
, sy3
)-(sx2
, sy2
), img&
TO(DX0
, DY0
, R
)-(DX3
, DY3
, S
)-(DX2
, DY2
, S
), 0, _SMOOTH