One thing I am really not comfortable with in QB64 up to this point is that all my image and sound files are just sitting in plain sight, any end user can go in and inspect the sprite sheet and mess with stuff or replace it with their own files. Is there a way to convert these asset files into some kind of binary file, so the compiled package won't have any recognizable bits?
One thing I am really not comfortable with in QB64 up to this point is that all my image and sound files are just sitting in plain sight, any end user can go in and inspect the sprite sheet and mess with stuff or replace it with their own files. Is there a way to convert these asset files into some kind of binary file, so the compiled package won't have any recognizable bits?@johannhowitzer
Oh good, so there definitely is a way with image files. I'm going to hold off implementing this until I'm ready to distribute the alpha demo, as it'll add an extra step between making adjustments to the sprite sheet and testing those adjustments, but this is very helpful, thanks everyone!