QB64.org Forum
Active Forums => QB64 Discussion => Topic started by: FellippeHeitor on July 30, 2020, 12:47:36 am
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In this episode you'll hear about the QB64 commands used to load and display images and also to load and play audio files.
This is a hybrid episode. Here's the link to the YouTube companion video, which showcases the techniques being discussed:
Relevant wiki links:
http://www.qb64.org/wiki/LOADIMAGE
http://www.qb64.org/wiki/PUTIMAGE
http://www.qb64.org/wiki/GIF_Images
http://www.qb64.org/wiki/SNDOPEN
http://www.qb64.org/wiki/SNDPLAY
http://www.qb64.org/wiki/SNDPLAYCOPY
You're Perfect Studio Media Assets:
https://www.youreperfect.studio/store/media-assets
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It's really helpful to see these things done video tutorial style. Thank you. Eagerly awaiting new topics.
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Thank you, @OldMoses! Glad you enjoy it.
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Well I learned something. I've been totally ignorant of _SNDPLAYCOPY. I should have used that in my drummachine instead of _SNDPLAY which clips the instrument sounds when playing them close together. _SNDPLAYCOPY will make them (especially the cymbals) sound natural playing. I'm going to update the drummachine right now.
Thanks for all that you do for the QB64 community, Fellippe.
- Dav
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Thanks, Dav!
Looking forward to the updated version of the drum machine ;-)
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Very helpful tutorial. I really learned a lot....
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Thanks Fellippe - I have shied away from images and sound but they seems a lot easier to handle in a program then I thought they were. However, I must admit, a variable name of "pew&" had me thinking there would be an odour generated. Ah, the smell of a dank, damp dungeon.