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Active Forums => Programs => Topic started by: bplus on July 24, 2020, 01:58:31 pm

Title: Connecting triangles
Post by: bplus on July 24, 2020, 01:58:31 pm
https://www.qb64.org/forum/index.php?topic=2850.msg121132#msg121132

Originally (2018) I called this stuff Networking now I see that would be a misdirection, so Connecting Triangles I guess.

I thought the first looked like the start of constellations so I used Johnno's star background:
 


Title: Re: Connecting triangles
Post by: Pete on July 24, 2020, 02:40:28 pm
No, no, no! Planets are made up of cubes, not triangles. Don't believe me? Ask Plato. He new that hundreds of years ago... or it was just a lucky guess. Go figure? Anyway, cubes be damned, that's some great looking work.

Oh, that reminded me of a project I made when I was 12. It was a 10-ft in circumference geodesic dome... made completely out of cardboard triangles. Sorry Plato.

Pete
Title: Re: Connecting triangles
Post by: bplus on July 24, 2020, 04:21:08 pm
Geodesic domes remind me of Buckminster Fuller, great man!
Title: Re: Connecting triangles
Post by: SierraKen on July 24, 2020, 09:29:32 pm
Triangles can be the basis for all 3D perspectives. The other day I found that amazing terrain app that's in the Samples folder. I don't remember who made it but was amazed. Has texture and everything. The other day I looked over a 1980's COMPUTE! article on how to make terrain with triangles, but it wasn't specific enough for me to learn how.
Title: Re: Connecting triangles
Post by: bplus on July 24, 2020, 10:16:49 pm
Triangles can be the basis for all 3D perspectives. The other day I found that amazing terrain app that's in the Samples folder. I don't remember who made it but was amazed. Has texture and everything. The other day I looked over a 1980's COMPUTE! article on how to make terrain with triangles, but it wasn't specific enough for me to learn how.

Oh that might be interesting, do you have a copy of the article?
Title: Re: Connecting triangles
Post by: Dav on July 24, 2020, 11:10:14 pm
Impressive stuff, @bplus!  I'm going to project these on my ceiling and sit back a while and enjoy.

- Dav
Title: Re: Connecting triangles
Post by: Ashish on July 25, 2020, 06:21:37 am
Cool effect! :-)
Title: Re: Connecting triangles
Post by: SierraKen on July 25, 2020, 01:48:23 pm
Oh that might be interesting, do you have a copy of the article?

Here you go B+. It starts at Page 88 (magazine page, not the PDF page I think). You can read it best if you download the PDF, which is the full magazine. Just scroll down and look at the list at the right. The magazine also includes written code for a fractal landscape maker for IBM, I haven't tried it yet, not sure if I will. It's mostly DATA lines that turns the program into a .COM file and I don't know if Windows 10 would be compatible or not. Anyway, it does explain a lot of things on the article so you might be interested. Lots of the magazine might bring back memories of the old days when there were an even amount of IBM, Apple, Amiga, and Commodore people out there. :) It's from 1987.

https://archive.org/details/1987-06-compute-magazine (https://archive.org/details/1987-06-compute-magazine)

Here is also the main COMPUTE! collection of dozens of them:

https://archive.org/details/compute-magazine (https://archive.org/details/compute-magazine)
Title: Re: Connecting triangles
Post by: SierraKen on July 25, 2020, 04:34:34 pm
Here's an interesting DOS emulator that I might try with that .com making code from the magazine.

https://www.pcworld.com/article/3085032/how-to-run-a-dos-program-in-windows-10.html (https://www.pcworld.com/article/3085032/how-to-run-a-dos-program-in-windows-10.html)
Title: Re: Connecting triangles
Post by: SierraKen on July 25, 2020, 05:01:04 pm
<Deleted Post> I asked if someone knew how to convert code to QB64 but I typed it in wrong lol.

Note: I gave up in fixing all the copy/paste problems from the DATA lines in the magazine, it's just too nerve racking for me. lol