Active Forums => Programs => Topic started by: Cobalt on September 06, 2019, 12:17:08 pm
Title: Peek at my Super Mario clone
Post by: Cobalt on September 06, 2019, 12:17:08 pm
Early in production, you can see how Mario moves, I still need to add the slide frame to his animation but I think I have the 'feel' correct. and you can run through the first level(aka World 1-1) but you will notice he is floating, I tweeked the background and haven't adjusted its Y position yet. But I do know about it and will probably fix it right after posting this. Been having a hard time getting into my programing grove and thought I might just try and force myself to do something little(like posting a sample). those few weeks of being stuck on my arse not able to do much(or anything) really took it out of me even though I tried to stay as active, programing wise, as I could.
but anyway here is a sample peek at my Mario clone (NES version): Left and Right arrows to move(just like in the real game it will scroll right but not left)
preliminary jumping is now active, jump as high as you like by holding down the space bar(until I add the limit check anyway)
and ESC to quit, although reaching the pole will quit too. and do not worry, there is no collision checking or gravity(obviously) yet. like I said 'very' early in production. Hoping to get Mario jumping soon
Title: Re: Peek at my Super Mario clone
Post by: Petr on September 06, 2019, 03:10:38 pm
Hi Cobalt, It looks very nice.
Title: Re: Peek at my Super Mario clone
Post by: Qwerkey on September 08, 2019, 11:23:25 am
Cobalt, looking fine so far. When complete it would be a good one for the Samples Section?
Title: Re: Peek at my Super Mario clone
Post by: johnno56 on September 08, 2019, 11:29:39 pm
I get a "Bad record number" at line 308
All I did was copy/paste listing into IDE (saved in its own directory) and copied the gfx file into that directory.
Title: Re: Peek at my Super Mario clone
Post by: johnno56 on September 08, 2019, 11:39:02 pm
False alarm. Linux is EXCEEDINGLY case sensitive when it comes to variables and 'filenames'. Modified the graphics filename in "Sub INIT" and the program ran as it should.
The game is looking good so far.... Will you be retaining the "super jump"? I could use that to avoid all the bad guys... lol