SUB InitParams
(X00Step!
, Y00Step!
, O00Step!
, O10Step!
, Mega!
, X00!
, Omega00!
, Y00!
, Omega10!
) Temp&
= _NEWIMAGE(2 * HalfWidth%
+ 1, 2 * HalfHeight%
+ 1, 32) _PUTIMAGE (BoltX%
- Parameters!
(GameLevel%%
, 1), BoltY%
- Parameters!
(GameLevel%%
, 1))-(BoltX%
+ Parameters!
(GameLevel%%
, 1), BoltY%
+ Parameters!
(GameLevel%%
, 1)), Targ&
Quacker& = HardwareImage&(Temp&)
X00Step! = (Parameters!(GameLevel%%, 7) - Parameters!(GameLevel%%, 8)) / (15 * FrameRate%)
Y00Step! = (Parameters!(GameLevel%%, 11) - Parameters!(GameLevel%%, 12)) / (15 * FrameRate%)
O00Step! = (Parameters!(GameLevel%%, 9) - Parameters!(GameLevel%%, 10)) / (30 * FrameRate%)
O10Step! = (Parameters!(GameLevel%%, 13) - Parameters!(GameLevel%%, 14)) / (30 * FrameRate%)
Mega! = Parameters!(GameLevel%%, 0) / (DuckRad% + HalfHeight%)
X00!
= (Parameters!
(GameLevel%%
, 7) - Parameters!
(GameLevel%%
, 8)) * RND + Parameters!
(GameLevel%%
, 8) Omega00!
= (Parameters!
(GameLevel%%
, 9) - Parameters!
(GameLevel%%
, 10)) * RND + Parameters!
(GameLevel%%
, 10) Y00!
= (Parameters!
(GameLevel%%
, 11) - Parameters!
(GameLevel%%
, 12)) * RND + Parameters!
(GameLevel%%
, 12) Omega10!
= (Parameters!
(GameLevel%%
, 13) - Parameters!
(GameLevel%%
, 14)) * RND + Parameters!
(GameLevel%%
, 14)