QB64.org Forum
Active Forums => QB64 Discussion => Topic started by: Pete on May 12, 2019, 04:46:47 pm
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TheBob posted one of his components of an early Pac Man clone he wanted to create. The first thing he needed was a way for an AI character to navigate a maze This is what he came up with many moons ago. It includes a complete tutorial of how it works, for anyone interested in starting a similar project in QB64.
https://www.tapatalk.com/groups/qbasic/ai-navigation-of-a-path-t39502.html#p212739
You can see a discussion thread of what prompted the post here, at the Old School Cafe: https://www.tapatalk.com/groups/qbasic/ai-navigation-of-a-path-t39502.html#p212739
Anyway, I enjoyed the trip down memory lane enough to put my own SCREEN 0 version in that thread, as well. Fun times!
Pete
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Interesting comparing with RI and randomly generated mazes:
https://www.qb64.org/forum/index.php?topic=277.msg1598#msg1598
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Nice Mark! Looks like a real mouse, too. It reminded me of a maze generator / solve app that Mac put together in 1990.
https://www.tapatalk.com/groups/qbasic/mazes-from-hell-version-2-t34310.html#p72064
I have to commend you on your wide-variety of program interests and ability to create / code those interests... well, except for your apparent obsession with balls.
TheBOB also posted an old space game of his that he could not initially run n QB64, but converted. It's still missing a BLOAD file, but if he finds it, I post the link, later. It reminded me of Defender.
Pete