QB64.org Forum

Active Forums => QB64 Discussion => Topic started by: Pete on May 12, 2019, 04:46:47 pm

Title: Old School, for anyone who is into nostalgia.
Post by: Pete on May 12, 2019, 04:46:47 pm
TheBob posted one of his components of an early Pac Man clone he wanted to create. The first thing he needed was a way for an AI character to navigate a maze This is what he came up with many moons ago. It includes a complete tutorial of how it works, for anyone interested in starting a similar project in QB64.

https://www.tapatalk.com/groups/qbasic/ai-navigation-of-a-path-t39502.html#p212739

You can see a discussion thread of what prompted the post here, at the Old School Cafe: https://www.tapatalk.com/groups/qbasic/ai-navigation-of-a-path-t39502.html#p212739

Anyway, I enjoyed the trip down memory lane enough to put my own SCREEN 0 version in that thread, as well. Fun times!

Pete
Title: Re: Old School, for anyone who is into nostalgia.
Post by: bplus on May 13, 2019, 09:35:01 am
Interesting comparing with RI and randomly generated mazes:
https://www.qb64.org/forum/index.php?topic=277.msg1598#msg1598
Title: Re: Old School, for anyone who is into nostalgia.
Post by: Pete on May 13, 2019, 01:53:21 pm
Nice Mark! Looks like a real mouse, too. It reminded me of a maze generator / solve app that Mac put together in 1990.

https://www.tapatalk.com/groups/qbasic/mazes-from-hell-version-2-t34310.html#p72064

I have to commend you on your wide-variety of program interests and ability to create / code those interests... well, except for your apparent obsession with balls.

TheBOB also posted an old space game of his that he could not initially run n QB64, but converted. It's still missing a BLOAD file, but if he finds it, I post the link, later. It reminded me of Defender.

Pete