QB64.org Forum
Active Forums => Programs => Topic started by: Craz1000 on April 24, 2019, 11:13:24 pm
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Hi again. I have been working on this game for about a month to month and a half.
Stereospace was inspired by a game may of you old timers may remember called MonoSpace. Monospace made an impression on me when I was in highschool
learning how to code in the 90's. What impressed me the most was the audio so I wanted the audio aspect to be a focus in Stereospace. As a result the stages are
synced to the music and the audio was taken directly from Lifeforce as a nod to the NES and Konami. Music is from Descent 2.
It can be downloaded at http://craz1000.net, source is also available there. Download is about 48mb.
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v1.3 Released. This fixes issues found from the rushed port to QB64-v1.3
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Cool game. Love the integration of the music. I used to play alot of Decent when I was younger. :) So your program is broken up into multiple modules? I see the .bi files in the code listing and I am not familiar with it. I liked the Tank game too... it reminds me of a network game I used to play called Scorched Earth.
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.bi are .bas. I did it that way so when i go to open the source file in the IDE only the main file shows. It makes it easier when i am working on multiple things at once. I had scorched earth as well and loved it, the original tank game in 1997 was based on it.
I do have pre-made modules i drop in like the Audio.bi and i have one for networking that i use on the MMO that is unfinished.
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Considering making a sequel to this. Anyone have any ideas on what they would like to see or have removed?
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Nice work! I'm new, haven't used Qbasic since DOS, is there a way to make it use hardware rendering?
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I believe it does. QB64 does use OpenGL so I would presume so.