QB64.org Forum

Active Forums => Programs => Topic started by: Craz1000 on April 24, 2019, 11:13:24 pm

Title: Stereospace
Post by: Craz1000 on April 24, 2019, 11:13:24 pm
Hi again. I have been working on this game for about a month to month and a half.

Stereospace was inspired by a game may of you old timers may remember called MonoSpace. Monospace made an impression on me when I was in highschool
learning how to code in the 90's. What impressed me the most was the audio so I wanted the audio aspect to be a focus in Stereospace. As a result the stages are
synced to the music and the audio was taken directly from Lifeforce as a nod to the NES and Konami. Music is from Descent 2.

It can be downloaded at http://craz1000.net, source is also available there. Download is about 48mb.
Title: Re: Stereospace
Post by: Craz1000 on May 01, 2019, 04:51:43 pm
v1.3 Released. This fixes issues found from the rushed port to QB64-v1.3
Title: Re: Stereospace
Post by: Todd_Bevins on May 04, 2019, 03:21:31 am
Cool game.  Love the integration of the music.  I used to play alot of Decent when I was younger.  :)   So your program is broken up into multiple modules?  I see the .bi files in the code listing and I am not familiar with it.   I liked the Tank game too... it reminds me of a network game I used to play called Scorched Earth. 
Title: Re: Stereospace
Post by: Craz1000 on May 04, 2019, 11:43:19 am
.bi are .bas. I did it that way so when i go to open the source file in the IDE only the main file shows. It makes it easier when i am working on multiple things at once. I had scorched earth as well and loved it, the original tank game in 1997 was based on it.

I do have pre-made modules i drop in like the Audio.bi and i have one for networking that i use on the MMO that is unfinished.
Title: Re: Stereospace
Post by: Craz1000 on May 10, 2019, 09:14:25 am
Considering making a sequel to this. Anyone have any ideas on what they would like to see or have removed?
Title: Re: Stereospace
Post by: Lucky_Strikez on May 12, 2019, 01:43:56 pm
Nice work! I'm new, haven't used Qbasic since DOS, is there a way to make it use hardware rendering?
Title: Re: Stereospace
Post by: Craz1000 on May 12, 2019, 11:00:29 pm
I believe it does. QB64 does use OpenGL so I would presume so.