	Phoenix for Portfolio
	=====================
	(last update: January 12th 2003)


	System requirements
	-------------------

	This game only runs correctly on the Atari-Portfolio palmtop-
	computer. Mine came with DIP 2.11 v1.072. I hope that there
	aren't any problems with other versions.
	However, please backup important data before starting the
	program. I assume no liability for any damage which may result
	from the use of this software.

	Disk space:   4848 Bytes (compressed with APACK)
		     + 320 Bytes for the highscores (phoenix.sco)
	free RAM:  about 8 KByte (should be no problem)

	Note:  If phoenix.sco does not exist yet, it will be created
               in the current directory.


	Game play
	---------

	Space           =       fire
	Cursor left     =       move left
	Cursor right    =       move right
	Cursor up/down  =       use shield (if available)
	S               =       switch sound on/off
	P               =       pause
	T		=       pause in text-mode to enable apps
	O               =       turn power off for a longer pause
	ESC             =       exit to system
	H               =       display help
	J               =       switch Joystick control on/off
	other keys      =       display info

	Disabling sound:
	Start Phoenix by typing "PHOENIX /noSound" or supply any other
	parameter.

	Joystick-support:
	Optionally, a digital Joystick (as for use with C=64, Atari 800
	etc.) can be connected to the parallel port with a simple adaptor.
	The specifications of the adaptor were defined by Jan Sedlak in
	October 1995 and are very close to these of the Joystick-adaptor
	for PC64, a C=64-emulator by W. Lorenz for IBM-compatible PCs.
	Please contact me for further info or get the file joystick.lzh.
	The autodetect-routine of PHOENIX enables the Joystick-control,
	if the adaptor is found at the start of the program.

	The game:
	In every level several fleets of enemy spacecrafts have to be
	destroyed. In the last stage of each level the big spaceship
	must be hit four times in the center. For every 2nd time you
	manage to destroy it, a bonus ship is given to you before
	entering the next level (max. 4 spare ships).
	The number of levels is not limited, but difficulty increases.
	Every 1000 points you receive a shield that can be used once.

	Scoring:
	hit small enemy aircraft                 =        10 Pts
	hit big enemy aircraft at hull           =         1 Point
	hit big enemy aircraft at first shield   =         3 Pts
	hit big enemy aircraft at second shield  =         5 Pts
	hit big enemy aircraft at the center     =       100 Pts


	Version history
	---------------

	1992  First unpublished version
	1994  Public version uploaded to umich.edu
	      This version used a separate font file "phoenix.fnt"
        1995  Added Joystick support
	1998  Expenrimental new version available at my homepage
              - Faster graphics without BIOS-calls
              - Revised keyboard control (using own interrupt handler)
              - Own alarm interrupt handler
              - Clockspeed compensation for tuned Portfolios
	2003  Released "Phoenix 2003"
	      - Bugfixes, mainly a crash of the previous version
                after level 3.
              - Power-off feature ("o"-key)
	      - Textmode feature to enable the use of internal
		applications during a game. There were some instabilities
		with this feature and I'm not sure if it's really ok now.
              - Better random number generator (from Jakob Bysewski)
              - Minor enhancements
	

	Author & Copyright
	------------------

	This program is no longer shareware, it may now be copied and
        distributed freely.
	
	Author:

	  Klaus Peichl
	  Dornbergstr. 10
	  91058 Erlangen
	  Germany

          or

	  Klaus Peichl
	  Oestliche Ringstr. 7
	  85113 Boehmfeld
	  Germany
	
	electronic mail:
	  pei@freenet.de

        WWW:
          http://leute.server.de/peichl


	Please contact me if you encounter any bug. Try to find out under
        which circumstances and in which level and stage it emerges.
	Generally, every comment is welcome. Tell me if you find the game
	too easy or too difficult. What is your highscore?

	That's all.
	Enjoy!
