DIG-IT GAME sat 17th 2018
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LISTED BELOW ARE THE FILES AND DIRECTORIES TO GET THE GAME UP AND RUNNING

NEEDS TO BE COMPILED IN QB64 VERSION 1.2 REVISION 20180228/86

Use cursor keys to control character, shift key combo with left or right to drag boulder


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+Folders

    .\

            New Map Editor (includes a Character Editor, Generator + Map Viewer and editor)            
            Colour map the 16 colours. (only to reference my colour pallete) useless for you guys)
            Game devoment file (main game routine_Code still being worked on)
                               
    .\MAP                               (DATA FOR MAPS) - Minor Mods to Maps

            MAP.000 MAP.001 MAP.002 MAP.003 MAP.004 MAP.005 MAP.006 MAP.007 MAP.008 MAP.009
            MAP.010 MAP.011 MAP.012 MAP.013 MAP.014 MAP.015 MAP.016 MAP.017 MAP.018 MAP.019
            MAP.020 MAP.021 MAP.022 MAP.023 MAP.024 MAP.025 MAP.026 MAP.027 MAP.028 MAP.029
            MAP.030 MAP.031 MAP.032 MAP.033 MAP.034 MAP.035 MAP.036 MAP.037 MAP.038 MAP.039
            MAP.040 MAP.041 MAP.042 MAP.043 MAP.044 MAP.045 MAP.046 MAP.047 MAP.048 MAP.049
            MAP.050 MAP.051 MAP.052 MAP.053 MAP.054 MAP.055 MAP.056 MAP.057 MAP.058 MAP.059
            MAP.060 MAP.061 MAP.062 MAP.063 MAP.064 MAP.065 MAP.066 MAP.067 MAP.068 MAP.069
            MAP.070 MAP.071

    .\SOUND                       (AUDIO FILES - MAYBE CHANGE, NOT SURE)

            1.ogg   2.ogg   3.ogg   4.ogg   5.ogg   clang.ogg   dia.ogg ingame.ogg  tittle.ogg


    .\FONT                        (8x16 FONT.ROM - CHARDATA IS NEW CHARACTERS FOR FONT SET - charset.h required Subroutine)

            char256.bin chardata.fnt charset.h   Colorcode (RGB colours for game)

    .\TEMP                        (TEMP LEVEL DATA - IS OK TO DELETE DATA FROM HERE AS ONLY USED TO HOLD CURRENT RUNNING GAME DATA)

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Game still in devolopment.. Not complete and most working.



Updates (whats doing)

--->>> Sun 9th September 2018 <<<---

(w) * New Map editor

(s) * Able to use complete ascii set in game to make map nicer

(w) * Made a mess of code, But easier for me to work with

(s) * Added eyeballs to some maps on wall. needs monster sound added when touched

Notes:

    (w) = Working Complete    (s) Still working on

  * Will link all maps so doors can be moved anywhere. (future update) not yet      

   * Wanting to add a smarter monster with diags (still thinking about this one)

    * wishing could have more than 16 colours / atleast its looking old school

     * Thinking of Adding Audio Level config to Map Editor / MaY be Colour codes also

      * Maybe mouse support in editor 

        * LAST TIME CHAR256.BIN WILL BE PUT INTO DOWNLOAD AS NO LONGER REQUIRED (WILL REMOVAL COMPLETE AS HAVE COMPLETE CHARACTER SET NOW)


