DIG-IT GAME sat 8th 2018
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LISTED BELOW ARE THE FILES AND DIRECTORIES TO GET THE GAME UP AND RUNNING

NEEDS TO BE COMPILED IN QB64 VERSION 1.2 REVISION 20180228/86

Use cursor keys to control character, shift key combo with left or right to drag boulder


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+Folders

    .\

            Game devoment file (main game routine_Code still being worked on)
            Final Map-viewer (not needint to be changed + unless colours need changing ?change palette colours)
                   
    .\MAP                               (DATA FOR MAPS)

            MAP.000 MAP.001 MAP.002 MAP.003 MAP.004 MAP.005 MAP.006 MAP.007 MAP.008 MAP.009
            MAP.010 MAP.011 MAP.012 MAP.013 MAP.014 MAP.015 MAP.016 MAP.017 MAP.018 MAP.019
            MAP.020 MAP.021 MAP.022 MAP.023 MAP.024 MAP.025 MAP.026 MAP.027 MAP.028 MAP.029
            MAP.030 MAP.031 MAP.032 MAP.033 MAP.034 MAP.035 MAP.036 MAP.037 MAP.038 MAP.039
            MAP.040 MAP.041 MAP.042 MAP.043 MAP.044 MAP.045 MAP.046 MAP.047 MAP.048 MAP.049
            MAP.050 MAP.051 MAP.052 MAP.053 MAP.054 MAP.055 MAP.056 MAP.057 MAP.058 MAP.059
            MAP.060 MAP.061 MAP.062 MAP.063 MAP.064 MAP.065 MAP.066 MAP.067 MAP.068 MAP.069
            MAP.070 MAP.071

    .\SOUND                       (AUDIO FILES - MAYBE CHANGE, NOT SURE)

            1.mp3   2.ogg   3.ogg   4.ogg   clang_2.au  dia2.au 5.wav   title.wav


    .\FONT                        (8x16 FONT.ROM - CHARDATA IS NEW CHARACTERS FOR FONT SET - charset.h required Subroutine)

            char256.bin chardata.fnt charset.h

    .\TEMP                        (TEMP LEVEL DATA - IS OK TO DELETE DATA FROM HERE AS ONLY USED TO HOLD CURRENT RUNNING GAME DATA)

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Game still in devolopment.. Not complete and some items not working as need to do more coding.

needing to do more blob work. 2 more type to make

(one to push up rocks and leave dirt behind) and (one two turn into boulders or diamonds depending on switch)
(high score routine needed)
(two types of boulders - 1. drop to floor   2. drop on head death ie. do not stand directly below)


Updates (whats doing)

--->>> Sun 9th September 2018 <<<---

(w) * Monster 1 and 2 Complete (both chase - follow)

(w) * Old Blob Routines, First Blob and Second Blob harmless to player, First Blob can only move in spaces and be killed by Monster 1. Second Blob can move in spaces and swallow rocks, can only be killed by monster 2
    
(w) * New Blob Thing, Can only Cross Dirt (Dust) allowing it to lift Boulders, push Boulders. Not Dangerous to player or enemy. Player can get trapped needing to push Tab Key to suicide
            If this blob thing hits the key it will turn to random boulders but if the blob gets too old it will die leaving behind diamonds, boulders and dirt at random (character 128  ascII and Red)

(w) * New Colours for Title screen

(w) * Some speed improvements

Notes:

    (w) = Working Complete    

    I am thinking of very limited colour sets to match the title due to I kind of like it lots, And it suits the title music. (looks more outer space theme)
            Limiting the colour set means more different colour variety for characters (but im only guessing)
    Wanting to add a smarter monster with diags


