Door codes
0 = Wall
1 = Open
2 = Locked
3 = Auto 
4 = Bombable Wall
5 = Bombed Wall
6 = Secret
7 = One way wall


Collision box color code:
Red 10 = Zone wall -> Blue = 1-4 direction of travel, 5-Secret 
Red 20 = Wall -> green = 10 for locked door
Red 30 = Armos -> green = x spawn matrix position -> blue = y spawn matrix position
Red 40 = Player item drop (bomb etc) -> blue = item#
Red 50 = Item dropped by loot table.
Red 60 = Item only picked up by player
Red 70 = Damages both Link and Mobs
Red 80 = Block Deleter (Bomb)
Red 90 = Block Deleter (Fire)
Red 100 = Raft Trigger
Red 110 = Store Item
Red 120 = Food Item
Red 130 = Ladderable object
Red 140 = Init Ending Sequence



Mob Codes:
Red 249 = Mob -> same as 254 but for snakes
Red 250 = Mob -> does not take damage
Red 251 = Mob -> Only direct sword damage
Red 252 = Mob -> Only arrow damage
Red 253 = Mob -> Only silver arrow damage
Red 254 = Mob -> Takes all damage :: Blue = Matrix position
Red 255 = Mob -> No damage but shield hit
249


Open Conditions:
0 = Normal
1 = Must be dead
2 = Switch or block

Shop item codes:
    '0 = Blank
    '1 = Bomb
    '2 = Shield
    '3 = Candle
    '4 = Heart
    '5 = Key
    '6 = Ring
    '7 = blue potion
    '8 = red potion

