'Massive modification by STEVE!!
'Dungeon Of Motion And Sound
'By SierraKen
'Written April 24, 1996
SCREEN 13:
'Sprites have to be in this Screen. PRINT " Dungeon Of Motion And Sound" PRINT "This is a game on how well you":
PRINT "can use your resources." PRINT "To end the game at any screen":
PRINT "type end or END at any curser." INPUT "Enter a chosen name: "; nm$
PRINT "Hello "; nm$;
", you are on a vacation in":
PRINT "the Sierra Nevada Mountains and":
PRINT "you decide to take a hike. ":
PRINT "Then you find a cave and":
PRINT "decide to enter it.":
PRINT "All of a sudden, the entrance":
PRINT "to the cave disappears!" CIRCLE (285, 200), 75:
'To draw the cave INPUT "Press enter here"; a$
'What you need to draw the sprite (dragon) from the data at the end of this program.
PRINT "You see a Monster, and he says..." INPUT "Press enter here"; b$
PRINT "Hello, my name is Joe the" PRINT "Friendly Monster." PRINT "I guard this cave and since you have":
PRINT "no way out except at the end, I will" PRINT "help you by giving you a bow and":
PRINT "some arrows." PRINT "If you get rid of the bad things in this":
PRINT "cave, it will be mine forever again." PRINT "Goodbye and good luck." INPUT "Press enter here"; c$
CIRCLE (20, 100), 10, 1:
'To draw a canteen PRINT "You enter another room in the cave." PRINT "You find a canteen full of water!" INPUT "Press enter here"; d$
PRINT "Now you are in a room with":
PRINT "a waterfall coming down." LINE (w
, wt
)-(w
, wt
+ 3):
'To draw the water drops LINE (w
, wt
)-(w
, wt
+ 3), 0:
'To erase the water drops PRINT "You find a gold nugget worth $100!" INPUT "Press enter here"; e$
PRINT "There's snakes everywhere here!" LINE (s
, 100)-(s
+ 10, 110):
'To Draw The Snakes fight:
INPUT "What should you use:"; f$
IF f$
= "bow" OR f$
= "BOW" OR f$
= "Bow and Arrows" OR f$
= "bow and arrows" OR f$
= "BOW AND ARROWS" OR f$
= "BOW and ARROWS" THEN GOTO cool
IF f$
= "fists" OR f$
= "FISTS" OR f$
= "hands" OR f$
= "HANDS" THEN PRINT "You attempt to punch the snakes, but it doesn't work." IF f$
= "shoot snakes" OR f$
= "SHOOT SNAKES" THEN PRINT "Type out your weapon." IF f$
= "rocks" THEN PRINT "You attempt to throw rocks at the snakes but it doesn't harm them." IF f$
= "feet" OR f$
= "FEET" THEN PRINT "You try and step on the snakes, but it doesn't work." IF f$
= "help" OR f$
= "HELP" OR f$
= "HINT" OR f$
= "hint" THEN PRINT "Here's a hint, use a weapon that the dragon gave you." IF f$
= "rifle" OR f$
= "RIFLE" OR f$
= "artillery" OR f$
= "grenade" OR f$
= "GRENADE" OR f$
= "TANK" OR f$
= "tank" OR f$
= "bomb" OR f$
= "BOMB" THEN PRINT "This game doesn't use those weapons." tim:
t = t + 1
cool:
PRINT "You use your bow and arrows":
PRINT "and kill all the snakes!" PRINT "You also find many silver dollars":
PRINT "that are worth $500!" INPUT "Press enter here"; g$
PRINT "Now you see holes along side the walls." PRINT "You remember an Indiana Jones movie and" PRINT "you throw a rock into the room." LINE (dart
, dt
)-(dart
, dt
+ 3):
'To draw the darts LINE (dart
, dt
)-(dart
, dt
+ 3), 0:
'To erase the darts PRINT "You see many darts flying out":
PRINT "of the walls and to the rock." PRINT "So you keep throwing all the rocks":
PRINT "it takes so there won't be any" INPUT "Press enter here"; h$
LINE (20, 100)-(40, 130), cl
, BF:
'To make the glowing jacket. PRINT "Now, you see a jacket in the middle" PRINT "of the room and it is glowing!:" PRINT "There is a note next to the jacket":
PRINT "saying, 'this magic jacket will cause" PRINT "you to have two images of yourself." PRINT "So, you pick it up." INPUT "Press enter here"; j$
LINE (100, 50)-(90, 105):
'To draw the rope LINE (80, 60)-(80, 190):
LINE (150, 60)-(150, 190):
'To draw the chasm PRINT "You come to a place where there is" PRINT "a chasm seperating your path." PRINT "You see a rope and you swing across." INPUT "Press enter here"; k$
PRINT "You now see a small drum in the":
PRINT "middle of the room." PRINT "You see another note saying,":
PRINT "'Tap twice on the drum head":
PRINT "and it will play some magic beats." 'To draw the drum
CIRCLE (20, 100), 10, , , , .7 LINE (30, 100)-(30, 115):
LINE (10, 100)-(10, 115):
CIRCLE (20, 115), 10, , , , .7 INPUT "Do you pick up the drum(Y/N)"; l$
IF l$
= "Y" OR l$
= "y" OR l$
= "yes" OR l$
= "YES" OR l$
= "Yes" THEN drum
= 1 CIRCLE (X
, Y
), 5, , , , .7:
'To draw the bats PRINT "There are bats everywhere!" ti = 0
bat:
INPUT "What should you use:"; m$
IF m$
= "drum" OR m$
= "DRUM" OR m$
= "DRUMS" OR m$
= "magic drum" OR m$
= "MAGIC DRUM" OR m$
= "Drum" OR m$
= "Drums" OR m$
= "drums" THEN GOTO drumming:
IF m$
= "bow" OR m$
= "BOW" OR m$
= "bow and arrows" OR m$
= "BOW AND ARROWS" THEN PRINT "You attempt to shoot all the bats,":
PRINT "but there are too many and they are":
PRINT "moving too fast." IF m$
= "fists" OR m$
= "fist" OR m$
= "foot" OR m$
= "foot" OR m$
= "FISTS" OR m$
= "FIST" OR m$
= "FOOT" THEN PRINT "Your body isn't useful as a weapon." IF m$
= "jacket" OR m$
= "magic jacket" OR m$
= "MAGIC JACKET" OR m$
= "JACKET" THEN PRINT "You put on the jacket, but the bats still bite you." IF m$
= "" THEN PRINT "You must type something.":
PRINT "Type end to quit game." IF m$
= "gun" OR m$
= "GUN" OR m$
= "rifle" OR m$
= "RIFLE" OR m$
= "artillery" OR m$
= "grenade" OR m$
= "GRENADE" OR m$
= "TANK" OR m$
= "tank" OR m$
= "bomb" OR m$
= "BOMB" THEN PRINT "This game doesn't use those weapons." tiem:
ti = ti + 1
drumming:
PRINT "The sound scared all the bats away!" INPUT "Press enter here"; n$
'To draw the gremlin from data below
PSET (X2
, Y2
+ 100), VAL("&H" + DC$
) Gremlin:
PRINT "You see a gremlin!" INPUT "What should you use:"; o$
IF o$
= "drum" OR o$
= "DRUM" THEN PRINT "The gremlin doen't respond to it." IF o$
= "jacket" OR o$
= "JACKET" OR o$
= "MAGIC JACKET" OR o$
= "magic jacket" THEN PRINT "You put it on to trick the Gremlin.":
GOTO great
IF o$
= "gun" OR o$
= "GUN" OR o$
= "rifle" OR o$
= "RIFLE" OR o$
= "artillery" OR o$
= "grenade" OR o$
= "GRENADE" OR o$
= "TANK" OR o$
= "tank" OR o$
= "bomb" OR o$
= "BOMB" THEN PRINT "This game doesn't use those weapons." tym:
ty = ty + 1
IF ty
> 5 THEN PRINT "It took you too long to get the right choice.":
END great:
'To draw the other image of yourself
LINE (150, 150)-(160, 180), 1, BF
LINE (150, 180)-(140, 190), 1 LINE (160, 180)-(170, 190), 1 LINE (155, 150)-(155, 145), 1 LINE (150, 160)-(140, 155), 1 LINE (160, 160)-(170, 155), 1 CIRCLE (155, 138), 3, , , , .6 LINE (152, 132)-(152, 132) LINE (158, 132)-(158, 132) PRINT "The Gremlin runs toward it":
PRINT "and you run!" INPUT "Press enter here"; p$
PRINT "You are now in another room":
PRINT "and you see a light":
PRINT "up ahead!" PRINT "Then, you hear a sound in back":
PRINT "of you and it's the monster eating":
PRINT "the Gremlin!" PRINT "After he's done, he says,":
PRINT "'Thank you "; nm$;
"!'" INPUT "Press enter here"; q$
PRINT "You see $1,000 worth of gold!" PRINT "And then you find the exit out of":
PRINT "the cave!" PRINT "When you leave the cave, all the magic":
PRINT "items disappear and so does the cave!" 'To draw the dragon again from the data.
PSET (X2
, Y2
+ 100), VAL("&H" + DC$
) 'To draw you
You:
LINE (100, 100)-(110, 130), 1, BF
LINE (100, 130)-(90, 140), 1 LINE (110, 130)-(120, 140), 1 LINE (105, 100)-(105, 95), 1 LINE (100, 110)-(90, 105), 1 LINE (110, 110)-(120, 105), 1 'Data for the monster picture. I used a Sprite Maker.
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