Very good!
I think that new debug opportunities are very usefull. I must understand how they work.
Congratulations to the development team and members here for the selfless time put into the development and testing of a very large and important upgrade to QB64.
@doppler Thank you, and that's indeed a good idea! They did a piece on us back in 2018 (https://hackaday.com/2018/02/22/quickbasic-lives-on-with-qb64/) let's see if we can grab their attention again.
✨🤗
I'll be eagerly awaiting the debug video, too. Thanks for all the good work you do.
The games that I played, constructed with version 1.5, demonstrated that I am "killed off" quite quickly... Version 2.0 produced almost the exact same results.
Although the team has done an exemplary job, in producing the upgrade, I have to conclude that, regardless of the QB64 version, my skills, or lack of them, seems to be the only causal factor. *sigh*
Glad you enjoyed it, OldMoses! Let me know how the experience with it goes.
From the changelog I deduce that _BIN$ is not yet added (2.0.2?)?
2.0.1 is the last version of QB64 to be officially released for Windows XP. One will still be able to download the GitHub repository and build it themselves on XP, but we won't offer support on that platform any longer.1. so I must understand that 2.0.1 is not related to XP compatibility, but it is the last version that brings compatibility/support versus that OS.
With vWatch now integrated in the IDE, I won't be developing the stand-alone version any longer either.
examples of qb64\programs\samples\*.bas
could be in archive
as in previous version
which included latest small graphics programs interesting